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                        Returning 35 results for 'climbing called'.
                    
                
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     minute touching the cauldron with a unicornâs horn while reciting the poem called âThe Witch Queenâs Cauldronâ (see the accompanying sidebar), all creatures within 1,000 feet of
                                                
                                            
                                                
                                                     climbing meet eight dead and falling Eight snakes sneak under eight bats screaming Eight eyes open, always dreaming All on the cauldron that is ever seeming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Speed A monster's speed tells you how far it can move on its turn. All creatures have a walking speed, simply called the monster's speed. Creatures that have no form of ground-based locomotion have a
                                                
                                            
                                                
                                                    , or ice. A monster can't burrow through solid rock unless it has a special trait that allows it to do so. Climb A monster that has a climbing speed can use all or part of its movement to move on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Speed A monsterâs speed tells you how far it can move on its turn. For more information on speed, see the Playerâs Handbook. All creatures have a walking speed, simply called the monsterâs speed
                                                
                                            
                                                
                                                     speed can use that speed to move through sand, earth, mud, or ice. A monster canât burrow through solid rock unless it has a special trait that allows it to do so. Climb A monster that has a climbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Scaling the 30-foot-tall cliffs is simple enough, but unless they are distracted, the soldiers notice anyone climbing the cliff or approaching from another direction. If the characters reach the top of
                                                
                                            
                                                
                                                     Keep sits the creation of the tinker gnome Than: a people-launching device called a gnomeflinger (described in appendix A). If using the gnomeflinger comes up, Becklin or Darrett suggests consulting with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm Kingâs Thunder for more information on Urgala Meltimer and her
                                                
                                            
                                                
                                                    , Halfling, and Undercommon. Darribeth has a rope of climbing that belonged to a colleague who perished in the Underdark. She offers it as payment for getting her back to the surface. In addition, if any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     stands atop a constructed, funnel-shaped hill called a motte. The rocky slopes of the motte are covered with loose shale, and scaling these slopes without climbing gear requires a successful DC 20
                                                
                                            
                                                
                                                     palisadeâs logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) canât be climbed without the aid of climbing gear or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     opening of the sinkhole is 20 feet wide and descends into a 20-foot-deep pit. Six workers (neutral, human commoners) are at the bottom of the pit, frantically trying to climb out. Climbing the
                                                
                                            
                                                
                                                     figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). Theyâve teleported into the sinkhole and seek to feed on the trapped workers. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    High City Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andruâs palace, called Starhaven, and various noble estates
                                                
                                            
                                                
                                                     climbing vines. The palace has many windows, all rendered shatterproof by magic. Attendants in impeccable livery see to the needs of the palaceâs occupants, while armored guards stand vigilant around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    37. Map Room Four members of an adventuring party called the Fine Fellows of Daggerford rested here several days ago. An argument between them turned violent, leading three members to kill and
                                                
                                            
                                                
                                                     it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
                                                
                                            
                                                
                                                    . Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Headwater Pool From where Dukha moors his boat, the characters can follow an indirect but mostly dry path to the cliffs the parallel waterfalls cascade down. Climbing the slippery, 20-foot-tall rock
                                                
                                            
                                                
                                                     direction except for a haunted area called the Forest of Hands. The Forest of Hands occupies much of the same land as the vanished Adirohit River and the disappeared city of Manivarsha. The magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Nails is chaotic neutral. He has a climbing speed of 20 feet and the Feline Agility trait (see below). He has darkvision out to a range of 60 feet. He knows Common, Dwarvish, and thievesâ cant. As an
                                                
                                            
                                                
                                                     stew, he explains that he came to Omu to find a fabled treasure called the Navel of the Moon (see chapter 5). He hoped to use its alleged powers to find his lost son, but he has long since given up hope
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
                                                
                                            
                                                
                                                    . Rumors of Hollow If the characters ask around Milpazul about Hollow, they learn the information at the start of the âA Town Called Hollowâ section. Additionally, a local overhears their inquiries and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     construct with an Armor Class of 17 (natural, shield). It has a climbing speed of 30 feet and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It is
                                                
                                            
                                                
                                                     disarmed. A clay gladiator fights if attacked or when called to the gladiatorial pit (area 4D). If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians. Extensive Adaptation A hybridâs biological enhancements can change its appearance drastically
                                                
                                            
                                                
                                                     from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Nimble Climber. You have a climbing speed equal to your walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Levistus, who speaks to them infrequently using a powerful form of cross-planar telepathy. Levistus has recently called upon them to help another of their masterâs disciplesâan albino tiefling wizard
                                                
                                            
                                                
                                                     and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Reclaiming Svardborg When Annam the All-Father shattered the ordning, Jarl Storvald and his frost giants set sail in an enormous ship called the Krigvind to reclaim Svardborg, a circle of immense
                                                
                                            
                                                
                                                     frost giants moor their enormous ships.
 Ceilings. Unless otherwise noted, ceilings inside the lodges are 40 feet high with 30-foot-high rafters.
 Climbing. A creature can scale the icy cliffs of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
                                                
                                            
                                                
                                                     needs several moments to recall that the villagers called her Nanny Puâpu. The hag wants two things from the adventurers: for them to destroy the nest of pterafolk on the south side of the plateau
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dotted with small caves. Frail-looking ladders hang from narrow ledges at various heights.
 The rocky pinnacle called Firefinger (map 2.6) is an ancient Chultan signal tower. Before the Spellplague
                                                
                                            
                                                
                                                    , thereâs no chance theyâll be spotted climbing the tower. During daytime in clear weather, a circling pterafolk spots climbers with a successful DC 20 Wisdom (Perception) check, unless characters have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     only yakfolk that has a chance of spotting adventurers who invade the village by climbing or flying over the walls is the one watching over the workers in area 7 during the day. Characters who enter the
                                                
                                            
                                                
                                                     mines. Raw iron ore from the mines are brought by cart to area 17 and loaded into iron buckets hanging from a carousel-like apparatus called a bucket chain. This bucket chain is turned by a wheel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     pestilent swamp, climbing each spire to its steep, walled-off heights. Notorious kingpins, brazen embezzlers, and brooding criminal masterminds look down on petty larcenists from their towering hideouts, but
                                                
                                            
                                                
                                                     thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     flee from eight rats scavenging 
Eight toads climbing meet eight dead and falling 
Eight snakes sneak under eight bats screaming 
Eight eyes open, always dreaming 
All on the cauldron that is
                                                
                                            
                                                
                                                     the cauldron canât be used again for 8 days. If you spend 1 minute touching the cauldron with a unicornâs horn while reciting the poem called âThe Witch Queenâs Cauldronâ (see the accompanying sidebar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
                                                
                                            
                                                
                                                     stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. All about the statue, climbing up its chest and on its knee and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
                                                
                                            
                                                
                                                     leader of the Cragmaws at a place called Cragmaw Castle. Sildar doesnât know where that might be but suggests someone in Phandalin might know. (It doesnât occur to Sildar immediately, but a captured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
                                                
                                            
                                                
                                                     as to make tears freeze in oneâs eyes. There are yeti caves on the east side of the island. An abominable yeti called Korgrah lives among them. If shooed away, Söpo continues to follow the party but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    .  Ctenmiirâs coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
                                                
                                            
                                                
                                                     lineage goes back to Levistus (see Mordenkainenâs Tome of Foes), and he keeps his horns adorned with rings, coins and other charms, some of which he claims are powerful magic items ready to be called on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     courtyard. In response to your approach, the nearest jackals turn toward you and snarl.
 Creatures. A jackalwere called Hamebi leads a pack of ten jackals searching the ruins for survivors and treasure
                                                
                                            
                                                
                                                     the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebiâs satchel holds 50 gp and a potion of climbing. Searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in rugged leathers rapidly climbing a rope out of the chasm, pursued by several horse-sized spiders.
 Clystran (neutral good, human scout) is being pursued by five giant spiders as the canyon floods
                                                
                                            
                                                
                                                     (see âNezrahâ below) can often be found here at a table jokingly called âthe Mayorâs Office.â Heartâs Hollow Residents The lively people of Heartâs Hollow are mainly humans, hill dwarves, and kender
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
                                                
                                            
                                                
                                                    . Can the characters spare 1,000 gp (a tenth of the sailing shipâs worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
                                                
                                            
                                                
                                                    , glinting under the purple glow of a nearby street lamp.
 The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Nangalore This great garden (map 2.12) was built to honor ZalkorĂ©, a vain Omuan queen. Its builder, Thiru-taya, was ZalkorĂ©âs foremost general and consort. In their time, the garden was called Ka
                                                
                                            
                                                
                                                     dome can be read only by climbing to the mezzanine, but the decrepit condition of the stairs and balcony makes this venture risky. A character who climbs the steps must make a successful DC 10 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     these changes: Her size (relative to the characters in their diminutive state) is Huge. Her speed (relative to the characters) is ten times normal. This gives her a speed of 400 feet and a climbing
                                                
                                            
                                                
                                                     about the ritual being undertaken in some location called the dimensional caverns. He also bragged that the caverns are guarded by a monster known as an ancient deep crow. Propha can fill the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     towers provide defense. The southern gate, called the Twin Teeth, boasts the most impressive towers, standing twice as tall as the city walls, and bedecked with crenellations and arrow slits enough
                                                
                                            
                                                
                                                     return of the Arcane Brotherhood and its five-spired tower. A few years ago, the ruined Hosttower of the Arcane began regenerating its damaged stone, climbing into the sky once more. Shortly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     gaping hole in the stern of the ship. Tiny fish dart among hunks of debris and cargo.
 See âClimbing, Swimming, and Crawlingâ and âSuffocatingâ in âThe Environmentâ in the Basic Rules as the characters
                                                
                                            
                                                
                                                     Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     tend herds of mastodons and where reptiles from Earthâs ancient past still roam the sea and sky. The English fairy tale of Jack climbing a beanstalk to a giantâs cloud castle is a similar example of an
                                                
                                            
                                                
                                                     around the World Tree. Such an overlapâcalled a Doomskarâis an explosive event marked by world-altering earthquakes and geological destabilization. You can use the idea of a Doomskar to bring Surtland (or
                                                
                                            
                                        






