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                        Returning 12 results for 'clinging cause'.
                    
                
                        
                            
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                                        climbing cause
                                    
                                
                                    
                                        changing cause
                                    
                                
                                    
                                        clipping cause
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     greatclub. Characters with a passive Wisdom (Perception) score lower than 16 are surprised by the giant as it rises from the pool. Clinging to the 50-foot-high ceiling are ten piercers. As a bonus action
                                                
                                            
                                                
                                                     on its turn, the giant can hum a tone and cause one of the piercers to drop on another creature in the cavern. The piercers donât attack otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one creature can occupy each station. A creature not occupying an action station is either in a passenger seat or clinging to the outside of the vehicle. It can take actions as normal. Helm The helm
                                                
                                            
                                                
                                                    . Cause the infernal war machine to take the Dash or Disengage action while the vehicleâs engine is running. Insert a soul coin or pour a flask of demon ichor into the engineâs furnace (see âSoul Fuel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    . Characters who approach the statue see a creature clinging to the ceiling behind it: Clinging to the ceiling behind the statue is a nine-foot-long slug with glistening black skin and tentacles sprouting
                                                
                                            
                                                
                                                     damage in this cave, it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     other detritus to their bodies for protection. These slugs scour the wreck for organic matter to feed on, clinging to torn sections of wall, floor, and ceiling while taking shelter from the searing
                                                
                                            
                                                
                                                    )
 
  CHA
 3 (â4)
Senses darkvision 60 ft., passive Perception 9
 Languages â
 Challenge 1/4 (50 XP)
 Adhesive. The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     kobolds (see appendix C) that are clinging to the underside of the walkway. These kobolds, named Scorp and Thwip, are using saws to weaken the wooden struts so that the walkway will collapse if a creature
                                                
                                            
                                                
                                                     underneath the planks, they can see the kobolds working away cheerily. If a kobold takes damage while clinging to the underside of the walkway, it loses its grip and falls down the shaft to its death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     swarms of quippers.
 Walls. The damp walls have harmless snails and giant starfish clinging to them.
  The marid, Ichthyglug, is swimming in his pool when the characters first arrive. He greets them
                                                
                                            
                                                
                                                     with a song (see the âIchthyglugâs Songâ sidebar). As he sings, Ichthyglug uses his magic to cause fountains of water to erupt from the pool as quippers leap out of the water around him. Ichthyglug is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     immediately visible beneath the table, but characters who investigate more closely find six crawling claws clinging to the underside. Once discovered, the monsters attack. After the crawling claws are
                                                
                                            
                                                
                                                     feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
                                                
                                            
                                                
                                                    , after which the door can be swung open to reveal area 48 beyond. The secret door has springs that cause it to close automatically unless it is held or wedged open. The door locks when it closes and can be opened only from within the cell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wall near the cages is a wooden dogsled with ice clinging to it.
 The two goats were stolen from Caer-Konig, and the duergar plan to eat them. The duergar use the ogre zombie to pull their dogsled
                                                
                                            
                                                
                                                     openings overlook the snow-covered grounds outside the stronghold.
 Unless she has cause to leave the overlook and raise the drawbridge in area O2, a duergar named Urthhild stands guard here, stamping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
                                                
                                            
                                                
                                                     toward the myconids, one violet fungus attacks them, extending long tendrils that cause immediate rot when they touch living flesh. Read this text: As you advance into the cave, a sickly looking mushroom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
                                                
                                            
                                                
                                                    . On initiative count 20 (losing initiative ties), the giant can take a lair action to cause one of the following effects; the giant canât use the same effect two rounds in a row: The giant creates a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Small humanoids to squeeze through. The wall encircling the garden is 40 feet high and is easily climbed due to the vegetation clinging to it. Concealed Inscription. Characters who search the gate for
                                                
                                            
                                                
                                                     time. The streams emerge from culverts in the garden walls, but where the water comes from is anyoneâs guess. (It is created magically and disappears magically before it can cause the pool to overflow
                                                
                                            
                                        






