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Returning 11 results for 'clone damage'.
Other Suggestions:
cone damage
cloud damage
cloak damage
close damage
closed damage
Monsters
Forgotten Realms: Adventures in Faerûn
":"4d12+6", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"Force"} Force damage.
Spellcasting. Manshoon casts one of the following spells, using Intelligence as the spellcasting
, Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spell’s
Monsters
Astarion's Book of Hungers
Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Infernal Blade"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Infernal Blade
", "rollDamageType":"Slashing"} Slashing damage and 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Infernal Blade", "rollDamageType":"Fire"} Fire damage.
Confounding Ray. Ranged Attack Roll
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction
":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the target can't take reactions until the start of its next turn.
Acid Splash (Cantrip). The simulacrum hurls a bubble of acid at one
Monsters
Icewind Dale: Rime of the Frostmaiden
has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the
are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Acid Splash","rollDamageType":"acid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the clone described in this adventure. Outside Manshoon’s sanctum, the demiplane is a vast void filled with swirling purple mist. Any creature that enters this mist is teleported to area E1 and must
make a DC 18 Constitution saving throw, taking 22 (4d10) force damage on a failed save, or half as much damage on a successful one. There are no cardinal directions in this extradimensional space; compasses spin futilely in the absence of north, south, east, and west.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sisters will be back any moment now!”
Each doll is a Tiny construct with AC 10, 1 hit point, a walking speed of 10 feet, immunity to poison damage and the poisoned condition, and no attacks
. The cage’s prisoner is a degenerate clone of one of the player characters and is instantly recognizable as such. It was created from blood or strands of hair obtained by one of the hags while the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
damage. Starlight Spellcasting. Water removed from the Astral Font glows faintly for 24 hours, shedding dim light in a 5-foot radius. A spellcaster who quaffs an ounce or more of the glowing water must
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
another fiend. 5 Has an identical twin or clone. 6 Tricks the devil into signing any other contract. Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I
) Slashing damage and 7 (2d6) Fire damage.
Confounding Ray. Ranged Attack Roll: +5, range 120 ft. Hit: 13 (2d12) Psychic damage. If the target is a creature, it can’t make Opportunity Attacks until
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
damage.
Paralyzing Tentacles. Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon Referred to in this adventure simply as “Manshoon,” this clone of the ancient archwizard infiltrated Waterdeep years ago and has been hiding out in Kolat Towers ever since, in the city’s
): imprisonment, power word kill
Actions
Metal Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Staff of Power. Melee Weapon Attack: +7 to hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
)
WIS
10 (+0)
CHA
9 (−1)
Saving Throws Int +6, Wis +3
Skills Arcana +6, History +6
Damage Resistances cold (granted by staff of frost), fire
Senses darkvision 60 ft., passive
: 11 (2d10) fire damage.
Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges






