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Returning 12 results for 'closing of draw'.
Other Suggestions:
crossing of draw
coming of draw
causing of draw
clothing of draw
cursing of draw
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flank a stone double door engraved with a giant letter H.
If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see “Elder Runes”). Draw
prismatic spray spell (save DC 22). Once this effect is resolved, the elder rune on the wall disappears, and the doors slam shut unless they are held open or otherwise prevented from closing. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flank a stone double door engraved with a giant letter H.
If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see “Elder Runes”). Draw
prismatic spray spell (save DC 22). Once this effect is resolved, the elder rune on the wall disappears, and the doors slam shut unless they are held open or otherwise prevented from closing. When the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
Hooks d6 Adventure Hook
1 A fleeing foe disappears into a magic portal linked to another world of the Material Plane. When the characters follow this enemy, they draw the attention of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
chamber (area N15). Zalryr aims to “draw secrets from the depths of the mortal soul.” Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvin’s Fate. Zalryr uncovered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
gradually returns to its natural state. A small river of lava still flows from area W1 through areas W3, area W4, area W7, and area W11 into area W12. The Weeping Colossus might remain, or the closing of the portal might shatter the stone titan.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
chamber (area N15). Zalryr aims to “draw secrets from the depths of the mortal soul.” Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvin’s Fate. Zalryr uncovered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
gradually returns to its natural state. A small river of lava still flows from area W1 through areas W3, area W4, area W7, and area W11 into area W12. The Weeping Colossus might remain, or the closing of the portal might shatter the stone titan.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
Hooks d6 Adventure Hook
1 A fleeing foe disappears into a magic portal linked to another world of the Material Plane. When the characters follow this enemy, they draw the attention of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Monsters” above) stand inactive here in front of pillars. The golem hopes to draw on the pillars’ lightning effect to become fully empowered. They come to life if attacked or when the teleportation
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Monsters” above) stand inactive here in front of pillars. The golem hopes to draw on the pillars’ lightning effect to become fully empowered. They come to life if attacked or when the teleportation
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate