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Returning 30 results for 'closing waiting rely'.
Other Suggestions:
crossing waiting rule
coming waiting rule
closing walking roll
cling waiting rule
closing warning rule
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and use it to power down the automatons. You are also empowered to stop Tixie Tockworth from doing further harm to the town. Start by meeting with the town’s mayor, Braith Broadfoot. She’s waiting for
you in the caves outside the gates of Little Lockford. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and use it to power down the automatons. You are also empowered to stop Tixie Tockworth from doing further harm to the town. Start by meeting with the town’s mayor, Braith Broadfoot. She’s waiting for
you in the caves outside the gates of Little Lockford. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
Large monstrosity, unaligned
Armor
creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks: one with its bite and four
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
Large monstrosity, unaligned
Armor
creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks: one with its bite and four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
resumes patrolling its territory while waiting for its meal to ripen. Carrion Crawler
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
resumes patrolling its territory while waiting for its meal to ripen. Carrion Crawler
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the entrance.
The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
The orb of magical
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the entrance.
The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
The orb of magical
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
, smuggles him out of Phandalin, and delivers him into the waiting arms of the Zhentarim. The Zhents want to learn everything the Black Spider knows about Wave Echo Cave. What happens to Nezznar at
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
, smuggles him out of Phandalin, and delivers him into the waiting arms of the Zhentarim. The Zhents want to learn everything the Black Spider knows about Wave Echo Cave. What happens to Nezznar at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Boggle Boggles are the little bogeys of fairy tales. They lurk in the fringes of the Feywild and are also found on the Material Plane, where they hide under beds and in closets, waiting to frighten
(Perception) checks that rely on smell.
Actions
Pummel. Melee Weapon Attack: + 1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Oil Puddle. The boggle creates a puddle of oil that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its speed toward a hostile creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks
waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage. Girallons form loose bands of several individuals and their offspring, usually led by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yeth Hound Granted by powerful fey to individuals who please them, yeth hounds serve evil masters like hunting dogs. Yeth hounds fly in pursuit of their prey, often waiting until it is too exhausted
. The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its speed toward a hostile creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks
waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage. Girallons form loose bands of several individuals and their offspring, usually led by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Boggle Boggles are the little bogeys of fairy tales. They lurk in the fringes of the Feywild and are also found on the Material Plane, where they hide under beds and in closets, waiting to frighten
(Perception) checks that rely on smell.
Actions
Pummel. Melee Weapon Attack: + 1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Oil Puddle. The boggle creates a puddle of oil that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yeth Hound Granted by powerful fey to individuals who please them, yeth hounds serve evil masters like hunting dogs. Yeth hounds fly in pursuit of their prey, often waiting until it is too exhausted
. The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
sentinel often operates without a master, stalking the high places of the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
sentinel often operates without a master, stalking the high places of the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
fungi. This is the lair of Lludd, a clever and long-lived behir who speaks Common and Giant in addition to Draconic. Lludd lurks on a ledge near the entrance to the chamber, waiting for morsels worthy of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
fungi. This is the lair of Lludd, a clever and long-lived behir who speaks Common and Giant in addition to Draconic. Lludd lurks on a ledge near the entrance to the chamber, waiting for morsels worthy of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and now the emissaries have grown anxious waiting for his answer. Both emissaries show evidence of their (false) interest in currying favor with House Freth by coming to its defense if Spiderwatch Keep
(Perception) checks that rely on sight. He has cast mind blank on himself. Once per day as an action, Drivvin can summon a demon that has a challenge rating of 6 or lower. The summoned demon appears in an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounter. If this encounter takes place during a blizzard, the dragon is buried under heavy snow, waiting out the storm with her outstretched wings lying flat at her sides. Her rider is visible above the
who dare to claim what is mine. Behold the final light.” Crag Cats Roll a d4 to determine how many crag cats (see appendix C) the characters encounter. During a blizzard, the crag cats rely on their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounter. If this encounter takes place during a blizzard, the dragon is buried under heavy snow, waiting out the storm with her outstretched wings lying flat at her sides. Her rider is visible above the
who dare to claim what is mine. Behold the final light.” Crag Cats Roll a d4 to determine how many crag cats (see appendix C) the characters encounter. During a blizzard, the crag cats rely on their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and now the emissaries have grown anxious waiting for his answer. Both emissaries show evidence of their (false) interest in currying favor with House Freth by coming to its defense if Spiderwatch Keep
(Perception) checks that rely on sight. He has cast mind blank on himself. Once per day as an action, Drivvin can summon a demon that has a challenge rating of 6 or lower. The summoned demon appears in an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) use the holes to make crossbow attacks at intruders in the hallways. Opening or closing a hole cover requires an action. Normally one cultist operates the hole cover while another shoots. Only one
with devices that rely on elemental power. The device on the table is a disassembled weird tank (see chapter 7). A character with proficiency in Arcana who makes a careful study of the workshop and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) use the holes to make crossbow attacks at intruders in the hallways. Opening or closing a hole cover requires an action. Normally one cultist operates the hole cover while another shoots. Only one
with devices that rely on elemental power. The device on the table is a disassembled weird tank (see chapter 7). A character with proficiency in Arcana who makes a careful study of the workshop and the