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Returning 35 results for 'clutching weeping remains'.
Other Suggestions:
clothing wearing remains
clutching wearing remains
clutching warping remain
clothing warping remains
clutching warping remains
Monsters
Princes of the Apocalypse
damage and catches fire. A target on fire takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"fire"} fire damage when it starts its turn, and remains on fire until it or
(such as the Weeping Colossus in chapter 5). On initiative count 20 (losing initiative ties), Imix uses his lair action to cause one of the following effects:
Any fires in the lair flare up
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a blue wizard’s robe and clutching a wand to its chest. The skeleton is all that remains of a wizard who froze to death. It poses no threat. Treasure The skeleton clutches a wand of secrets.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a blue wizard’s robe and clutching a wand to its chest. The skeleton is all that remains of a wizard who froze to death. It poses no threat. Treasure The skeleton clutches a wand of secrets.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pedestal. All that remains recognizable are a pair of clawed stone feet clutching the pedestal’s top. Carved into the walls are seven niches. Water seeps into one niche through a crack in the wall. The two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pedestal. All that remains recognizable are a pair of clawed stone feet clutching the pedestal’s top. Carved into the walls are seven niches. Water seeps into one niche through a crack in the wall. The two
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Thornboldt (“Thorn”). Thorn is weeping and clutching a stuffed doll. Rose is trying to hush the boy. If the characters approach the children or call out to them, add the following: After shushing the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Thornboldt (“Thorn”). Thorn is weeping and clutching a stuffed doll. Rose is trying to hush the boy. If the characters approach the children or call out to them, add the following: After shushing the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to take shape. They’re responsible for many of the greatest calamities to befall the continent. Some claim they are the true puppeteers behind the Morbus Doctore and that they unleashed the Weeping
appeared atop the Rock-Teeth Mountains, is a member of the Thaumaturge. If such a thing could be true, his purpose remains a mystery. Why would he make his presence suddenly known? While it’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship’s actions. The golem remains animated for 1 minute. At the end of that time, it teleports back to its position as a figurehead. Once a ship uses this action, it can’t use it again for 24 hours. Red
action, it can’t use it again for 1 minute. Storm Giant Figurehead This figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship’s actions. The golem remains animated for 1 minute. At the end of that time, it teleports back to its position as a figurehead. Once a ship uses this action, it can’t use it again for 24 hours. Red
action, it can’t use it again for 1 minute. Storm Giant Figurehead This figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms (found in areas area L5 and L13) to neutralize the poison. If his ailment remains untreated, the dwarf falls into a coma after 5 hours. A character who administers to the dwarf for 1 hour and
. Characters who search the dormitory uncover the following valuable items: A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms (found in areas area L5 and L13) to neutralize the poison. If his ailment remains untreated, the dwarf falls into a coma after 5 hours. A character who administers to the dwarf for 1 hour and
. Characters who search the dormitory uncover the following valuable items: A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
. Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
. Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
pureblood priest named Yoastal was slain by the Ssethian Scourges and remains bound to the temple. Because she cannot leave, she tries to trick others into completing her unfinished business, knowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
pureblood priest named Yoastal was slain by the Ssethian Scourges and remains bound to the temple. Because she cannot leave, she tries to trick others into completing her unfinished business, knowing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
maddening ateliers; Thassa remains bitterly unwilling to reveal her work until her creations—and the time—are absolutely perfect.
Every Tear the Sea. Few myths tell of those who escaped Thassa’s
tried to care for the eels, but they blamed him for their fate and disappeared into the sea, leaving the sailor weeping on the shore.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
maddening ateliers; Thassa remains bitterly unwilling to reveal her work until her creations—and the time—are absolutely perfect.
Every Tear the Sea. Few myths tell of those who escaped Thassa’s
tried to care for the eels, but they blamed him for their fate and disappeared into the sea, leaving the sailor weeping on the shore.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
black shroud, the dust and bones of a nameless dwarf, and the bones of a mole that was accidentally sealed in with the dwarf’s remains. Treasure. The crystal panels can be carefully pried from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
black shroud, the dust and bones of a nameless dwarf, and the bones of a mole that was accidentally sealed in with the dwarf’s remains. Treasure. The crystal panels can be carefully pried from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
warriors, each wearing a grass skirt and clutching a spear.
A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
warriors, each wearing a grass skirt and clutching a spear.
A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as a cloaked woman wielding a dagger in each hand and the other showing Halaster Blackcloak clutching a staff. The statues glare at one another like mortal enemies.
Shadow Dragon Umbraxakar is a Huge
natural colors are restored, but the stench of death lingers (see “Into the Shadowfell”). The fog encountered throughout Vanrakdoom is not a byproduct of Umbraxakar’s despair and remains until Keresta is destroyed.