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Returning 22 results for 'coated war reflection'.
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crafted war reflections
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created war reflection
created war reflective
Equipment
A target hit by a piece of Alchemical Ammunition packed with War Oil takes damage as normal for the ammunition, then becomes coated in War Oil for up to 1 minute. Alternatively, you can target a
Oil is slick and highly flammable. An area coated in War Oil counts as Difficult Terrain, and a creature that starting its turn in a coated area or enters the coated area for the first time on a turn
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temple, Upper Menthis) 3 Five Lives. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater
of Seventh Century Brelish composers. (Kavarrah Concert Hall, Upper Menthis) 8 Reflection. A one-person show performed by the changeling Adi, exploring the multitudes that exist within us all. (Ten Torches, Lower Menthis)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Bags Frost giant bags are coated in waterproof lacquer and lined with thick fur to keep their contents dry in the harsh weather of the giants' arctic domains. In addition to weapons and
used to skin animals 7 A sack of dried meat strips, with “Wolf Treats” stitched in Giant on the front 8 Six large iron caltrops 9 Three ivory tusks, each worth 10 gp 10 Two polar bear pelts, each worth 20 gp 11 A massive, gold-tipped war horn worth 50 gp 12 Five large blue quartz gems, each worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demon ichor in rituals and to improve the performance of infernal war machines (as described in appendix B). When a creature comes in direct contact with demon ichor in Avernus, it must make a DC 10
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
punishable by imprisonment in the Mazes. The Lady maintains the cosmic neutrality of Sigil. The city doesn’t take part in the Blood War, it doesn’t throw its weight behind the shining righteousness of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cadaver collectors (see appendix A). The monstrous war machines sift through the rubble of this ruined courtyard for remains. They attack creatures on sight, eager to add more corpses to their
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
, the god split in two, and so did Mogis and Iroas come into existence, embodiments of the two aspects of war that are forever in conflict. Though no tales of either Mogis or Iroas’s faith speak of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if you can spare any coin to help a Brelish veteran of the Last War. 51–52 Cries of alarm fill the street as a wooden crate from somewhere above crashes down into the lower city. 53–56 A splash of
at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63–64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Melts — a powerful, frost-coated golden ring that can freeze the oceans and blanket the world in mountains of snow. Small folk know this artifact by another name: the Ring of Winter. The ring, which
dismantled at the end of the ancient war between giants and dragonkind. Once all the pieces are found, Zalto plans to reforge the Vonindod and unleash it on the world. Beneath the Ice Spires lies an ancient
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the Monster Manual.
4 Rivals. Two settlements have turned the island into a war zone.
5 Prisoner. A powerful monster
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
Each time the characters investigate one of the colossi shown on map 4.1, read or paraphrase the following: What was once a massive, bipedal war machine made of stone, metal, and wood now lies in ruin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) score of 14 or higher hears what sounds like sobbing or muttering coming from within. The door is sealed firmly, as are the shrine’s four windows, and all are coated by an unnaturally resilient resin of
weeping by the pool and grateful to be free of the hags’ curse. Treasure. Submerged in the pool is Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moon Ghaunadaur CE Oozes, slimes, outcasts War Purple eye with black sclera Keptolo CE Beauty, hedonism, fertility Nature, Trickery Mushroom Kiaransalee CE Necromancy Arcana,* Death Drow hand wearing
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Passage This hidden corridor has a secret door at each end of it. The floor of this darkened corridor is coated with a fine layer of black dust, and the air is stale and hot.
The duergar created this
supplies primarily consist of food, water, timber, rope, and raw iron. B20: Salamander Barracks The floor of this room is coated in solidified lava that resembles the undulations of waves on the sea
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
Dyrrn’s influence. At the start of the Last War, the dwarves of the Mror Holds discovered passages to the daelkyr’s realm below their halls, and Dyrrn’s cults have spread from there. Mind flayers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
the brother of Samular Caradoon, the founder of the Knights of Samular. The two of them fought bravely in the second Troll War. Renwick’s hunger for arcane knowledge eventually led him to prepare for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
Finestone This plain square building is always coated in a gray-white shroud of rock dust. It’s the business office of the busy Dornen quarry, run by Elak Dornen (male Tethyrian human noble). The office






