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Returning 35 results for 'coin willing reflections'.
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Monsters
Acquisitions Incorporated
space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th
slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
Monsters
Baldur’s Gate: Descent into Avernus
advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mythic Odysseys of Theros
composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient being’s face
Monsters
Mythic Odysseys of Theros
approximately 100 gp, based on its composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the
Returned and want nothing to do with such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are
Monsters
Mythic Odysseys of Theros
composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient being’s face
Monsters
Mythic Odysseys of Theros
. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those
who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient being’s face. Convincing a merchant to buy
Backgrounds
Guildmasters’ Guide to Ravnica
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Backgrounds
Ghosts of Saltmarsh
leather pouch with 15 gp
FEATURE: DOWN LOW
You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thug whose allegiance can easily be bought. Brekk and his gang serve anyone willing to feed them, and their loyalty can be bought with coin (2 gp per day per bugbear). Characters who have no interest in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Services People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or
components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Services People who are able to cast spells don’t fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or
components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House Gralhund The heads of the Gralhund noble family, Yalah Gralhund and her husband, Orond, are providing coin and shelter to Urstul and his fellow Zhents in exchange for the promise of getting
their fair share of the hidden cache of gold. But the Gralhunds aren’t willing to put their trust entirely in the Black Network; they sent out their own agent to shadow the Zhents, eliminate Dalakhar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Haeler and his guards are preoccupied by the burning wagon, because they need to focus on removing the coin coffers. If no one from the encampment rushes to find who fired on them, the bandits return
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
boasts one of the most expansive markets in the west. Coin trumps morals in Baldur’s Gate, with profit being the ultimate good. As a result, nearly anything can be bought and sold in the city’s shops
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
boasts one of the most expansive markets in the west. Coin trumps morals in Baldur’s Gate, with profit being the ultimate good. As a result, nearly anything can be bought and sold in the city’s shops
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or
Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have heavy purses, and are willing to spend as much coin as necessary to protect their favored playground — and to punish anyone that might disrupt their control over it. The only thing the nobles don’t
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Bazelsteen Engine oil covers this horned devil, which constantly chews on a shard of smoking, red hot coal. Bazelsteen is more interested in machines than creatures and is willing to
the experiment, Bazelsteen taps on the bathysphere before lowering it into the water and tells its occupants, “Whichever of you sucks up the most silted souls gets a soul coin.” Tortured souls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark Six The Dark Six are the shadows of the Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
the arch’s keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Feeding a gold coin into the keystone’s slot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If asked about a reward for dealing with the thieves, the sisters say they have little coin, but they can provide food and comfortable beds in exchange for the party’s help. They’ll even throw in a few
that Jarthra, the mountain guide at Frozenfar Expeditions, is willing to accompany the characters for a small fee of 10 gp per day of travel. Jarthra has advantage on Wisdom (Survival) checks made in the vicinity of Kelvin’s Cairn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
influential citizen is or isn’t a lord of the city, and some are willing to make their beliefs public, but few who are confronted in such a way have ever claimed to be a lord, and none of those have also
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tiefling has turned to smuggling to make enough coin to buy her way out of an infernal contract she entered into many years ago. Fel Ardra Although Krux doesn’t approve of Fel’s line of business, the giff
asking up front, Fel is willing to accompany them in exchange for a 25 percent share of any treasure they find until she is paid in full. If the party threatens to take the Second Wind by force, Fel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
it up to shipping from the Sea of Swords, goods from the north, and coin from the south. Adventurers come to Neverwinter seeking work and following rumors of nearby treasures, and often find
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Silvanesti tradition dictates each visitor must leave a silver coin on the statue’s pedestal. Cursed. A character who proceeds up the stairs without leaving a coin on the pedestal or who takes a coin
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
delivering the characters safely to the island, Angajuk is willing to circle the island until the characters are ready to leave, provided they don’t make the whale wait for too long. Auril’s roc poses a
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
15 gp Feature: Down Low You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s
All for a Coin. I’ll do nearly anything if it means I turn a profit. (Evil) 4 Peace and Prosperity. I smuggle only to achieve a greater goal that benefits my community. (Good) 5 People. For all my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trade offer their cargo or services to the characters in exchange for deeds, items, or coin. Use the ship’s purpose to guide what they have to trade. For instance, commercial fishermen might offer a
are willing to haggle. If the characters refuse to trade, evil-aligned crews and passengers might attack to get what they want.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ship’s operation to take the place of a cultist on the crew. For their part, the cultists are willing to crew the vessel so that the characters can focus on navigation, as well as loading, aiming, and
it, Klauth’s promise of a reward is disingenuous. If the characters accept his offer and visit him at the appointed time, he attacks them as they enter Klauthen Vale, seeing no further use for them. Old Snarl has no intention of giving the them even one coin from his vast hoard.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow “adventurers” free access to those lands through their territory. Halruaa. Once
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin
. Most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for