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Returning 35 results for 'coins reflective goblin to have require'.
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Monsters
The Wild Beyond the Witchlight
Unusual Nature. Clapperclaw doesn’t require air, food, drink, or sleep.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
Monsters
Spelljammer: Adventures in Space
’t require air.Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
, menacing nature.
An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons, gemstones, and magic
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
"} force damage if it ends its turn inside an object.
Unusual Nature. The fractine doesn’t require air, drink, or sleep.Extradimensional Touch. Melee Spell Attack: +5;{"diceNotation":"1d20+5
mirror between 9 and 13 feet tall.
Astral explorers who have encountered fractines attest that the creatures are intelligent and often allow themselves to be used as scrying sensors, their reflective
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Backgrounds
Guildmasters’ Guide to Ravnica
, Intimidation
Tool Proficiencies: One type of gaming set
Languages: Choose one of Celestial, Draconic, Goblin, or Minotaur
Equipment: A Boros insignia, a feather from an angel&rsquo
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. These coins, stolen from the tavern’s lockbox, spilled from the goblins’ bag as Grista chased them away. There is a total of 5 sp and 7 cp. Following the trail of coins leads to the tavern’s
. Encounter: Rooftop Stash When the goblins fled, they accidentally dropped the bag of stolen coins on the roof. Now, three of the goblins have returned to retrieve the bag. Use map 5.4 for this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. These coins, stolen from the tavern’s lockbox, spilled from the goblins’ bag as Grista chased them away. There is a total of 5 sp and 7 cp. Following the trail of coins leads to the tavern’s
. Encounter: Rooftop Stash When the goblins fled, they accidentally dropped the bag of stolen coins on the roof. Now, three of the goblins have returned to retrieve the bag. Use map 5.4 for this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
redeployed to area 32 to guard against another intrusion. Keep track of such changes, so that the characters don’t encounter the same kobolds or goblins twice.
Random Treasure. Each regular kobold and goblin is likely to have 2d10 sp, perhaps in the form of various coins and crude jewelry.
Goblin), once patrolled the area around the ravine to rob passersby. But now, with the Old Road having fallen out of use, the goblins rarely pay much attention to this entrance anymore. Also, a tribe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
redeployed to area 32 to guard against another intrusion. Keep track of such changes, so that the characters don’t encounter the same kobolds or goblins twice.
Random Treasure. Each regular kobold and goblin is likely to have 2d10 sp, perhaps in the form of various coins and crude jewelry.
Goblin), once patrolled the area around the ravine to rob passersby. But now, with the Old Road having fallen out of use, the goblins rarely pay much attention to this entrance anymore. Also, a tribe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consternation. 6 A Village No More. A long-brokered peace between a green dragon and a nearby village is shattered when the village idiot steals a handful of coins from the dragon’s hoard. 7 Blightstraw’s Fall
are welcomed to Motherhorn by Stagefright, the theater’s goblin master of ceremonies. After introductions are made, Stagefright invites the characters to join him on the stage, whereupon he bows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save the souls of Terenzio and Elzerina. A clause in the contract allows them to preserve their remaining (and future) children’s lives by instead paying “one shy of a million gold coins, and the
sacrifice of one shy of one hundred unfortunate souls.” The Cassalanters have most of the coin they need, but they require the gold from the Vault of Dragons to buy their children’s salvation without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save the souls of Terenzio and Elzerina. A clause in the contract allows them to preserve their remaining (and future) children’s lives by instead paying “one shy of a million gold coins, and the
sacrifice of one shy of one hundred unfortunate souls.” The Cassalanters have most of the coin they need, but they require the gold from the Vault of Dragons to buy their children’s salvation without
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consternation. 6 A Village No More. A long-brokered peace between a green dragon and a nearby village is shattered when the village idiot steals a handful of coins from the dragon’s hoard. 7 Blightstraw’s Fall
are welcomed to Motherhorn by Stagefright, the theater’s goblin master of ceremonies. After introductions are made, Stagefright invites the characters to join him on the stage, whereupon he bows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
the pit doesn’t require an ability check. If the party does not intervene, the warforged laborers simply sit until release by Garra or another member of Daask. If the party frees them, the warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
the pit doesn’t require an ability check. If the party does not intervene, the warforged laborers simply sit until release by Garra or another member of Daask. If the party frees them, the warforged
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doors to this room are closed but not locked. The tin soldiers open the door and enter the room if they hear any commotion within. Three large, freestanding looms dominate this chamber. A young goblin
: Yevelda (an 8-year-old female goblin), Callybon (an 11-year-old female forest gnome), and her brother, Pogo (a 9-year-old male forest gnome). The children are eager to escape Loomlurch but won’t
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doors to this room are closed but not locked. The tin soldiers open the door and enter the room if they hear any commotion within. Three large, freestanding looms dominate this chamber. A young goblin
: Yevelda (an 8-year-old female goblin), Callybon (an 11-year-old female forest gnome), and her brother, Pogo (a 9-year-old male forest gnome). The children are eager to escape Loomlurch but won’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
require universal solvent to remove without destroying them. A detect magic spell reveals an aura of illusion magic around each painting, of which there are hundreds. Half of them are portraits of Halaster
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
require universal solvent to remove without destroying them. A detect magic spell reveals an aura of illusion magic around each painting, of which there are hundreds. Half of them are portraits of Halaster
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
invisible again. Otto is careful about casting spells that require concentration, because it can’t concentrate on the spell and stay invisible at the same time. It normally casts mirror image before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
invisible again. Otto is careful about casting spells that require concentration, because it can’t concentrate on the spell and stay invisible at the same time. It normally casts mirror image before
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers. Unwitting Servants. Although an ooze lacks the
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers. Unwitting Servants. Although an ooze lacks the
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Azrok’s Hold d10 Encounter 1 Halaster’s scrying eye (see “Halaster’s Lair”), which observes the characters silently for a minute before disappearing 2 A goblin child (noncombatant) eating a dead rat 3 A
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03–04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03–04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Azrok’s Hold d10 Encounter 1 Halaster’s scrying eye (see “Halaster’s Lair”), which observes the characters silently for a minute before disappearing 2 A goblin child (noncombatant) eating a dead rat 3 A
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they