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Returning 30 results for 'coins when ranged'.
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Magic Items
The Book of Many Things
deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a range of 30 feet. On a hit, it deals 1d4
take 2d8 fire damage.
2
♦️ (Coins)
The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.
Rock. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
creature that hurt it most recently. It runs off when reduced to fewer than half its hit points. Treasure Coins in the cave total 99 cp, 74 sp, and 13 gp, divided among several coin purses. The bandits also accumulated other plunder worth 100 gp, including numerous weapons.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Large giants, such as ogres, deal twice normal weapon damage. When a giant uses the statistics of an ogre, that creature might use throwing rocks for ranged attacks (assuming any are on hand) rather than
the ogre’s standard weaponry. If projectiles are available, throwing rocks is always a giant’s best (and preferred) ranged attack. ABOUT THE ORIGINAL
Against the Giants, by Gary Gygax, was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
real-world playing cards can simulate the deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a
saving throw or take 2d8 fire damage. 2 ♦ (Coins) The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isn’t reluctant to drop down on ranged attackers. If the characters attempt to
silver coins, with gold coins strewn among them. Among the coins is a sealed wooden chest buried under 3 feet of ice. A character using a pick or the like can dig out the chest in 1 hour. Each hour a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
he uses to fuel the Demon Grinder. He also carries a circlet of blasting, which he can don and use to make ranged attacks. The other members of the Goreguts Gang have no treasure. The warlords of Avernus conquer the hellish wastelands in infernal war machines powered by souls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse’s greatest
) Slashing damage.
Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
has a furnace fueled by Soul Coins (described later in this chapter). Among the vehicle’s helm controls is a narrow slot into which Soul Coins can be fed. The vehicle’s furnace consumes a Soul Coin
ranged weapon attack with it (+6 to hit, range 120 ft., one target). On a hit, the harpoon deals 10 (2d8 + 1) piercing damage. A creature operating the infernal screamer can use an action to turn its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to beg forever.
Speech in Pantomime. Kenku can mimic the sound of anything they hear. A kenku asking for money might make the sound of coins clinking together, and a kenku referring to a busy
(Insight) check.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
important letter, swiping coins collected for the poor, planting a stolen item in someone’s bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their
.
Actions
Multiattack. The quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag. Quickling
Tiny Fey, Typically Chaotic Evil
Armor Class 16
Hit Points 10
or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
houses of moneylenders and wealthy citizens, for the reavers have little use for coins or baubles. Frost giants prize gems and jewelry large enough to be worn and noticed. However, even those treasures are
Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one
-spattered pig. Ogres also delight in the gleam of gold and silver, and they will fight one another over small handfuls of coins. Smarter creatures can earn an ogre’s trust by offering it gold or a weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that sort are hardly the limit of quicklings’ artful malice, however. They don’t commit outright murder, but they can ruin lives in plenty of other ways: stealing an important letter, swiping coins
.
Actions
Multiattack. The quickling makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, polymorph
5th level (2 slots): dominate person, greater restoration
6th level (1 slot): Otto’s irresistible dance
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
precious metals and stones, such as coins and gems, within 60 feet of her.
Skeemo Weirdbottle Skeemo (see below for his stat block) became the Master of Magic for the Black Network in Waterdeep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defend it. Treasure. Krull wields a +1 maul and carries five potions of healing and two soul coins in a sling bag. The tower is filled with laboratories, morgues, and dragon hatcheries that might
.
Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 4 piercing damage and 9 (2d8) cold damage if the javelin was used to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of tough silk over metal frames. Against the west wall stands a metal cabinet adorned with symbols of coins crawling on spider legs.
When the mind flayers attacked, the drow denizens moved the large
maintained than other areas of Gibbet Crossing. G20: Azfadiel Shrine Coins on spider legs creep along webbing that covers the ceiling of this room. A table stands against a stairway descending to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
intruders on sight but have no ranged attacks. There are enough bones and swords in the room for one hundred skeletons to form in this manner. Crypt 15 Khazan: His word was power A skeleton draped in rags
boat is a skeleton draped in rags, with hundreds of gold coins piled around it. The coins are made of clay painted gold and are worthless. The funeral barge, which was assembled inside the crypt, is too
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deactivates the magnetic field permanently. The levers are lightweight and easily maneuvered. A creature can attempt to move a lever by hitting it with a ranged attack; each lever has Armor Class 10, and
Protection sits on the floor of this clear section of corridor. P14m. A trail of gold pieces on the east side of this corridor leads to the north archway, where it ends. The total value of the coins is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cloaker has collected all the valuables left in the area, as well as the wealth of its victims. It has amassed coins and valuables worth 150 gp. A6. Plaza of Vergadain The worn image of a smiling dwarf
of golden coins and the sheen of steel weapons and armor at the bottom (see “Treasure” below). A stone golem shaped like a 12-foot-tall, 9-foot-wide dwarf patrols the moat by walking along its floor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
if Mortlock has taken any damage since his last turn.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
D30. Tiamat’s Stolen
coins and vials inside, the chest weighs 70 pounds. Chest 2 contains ten eye agates (10 gp each) scattered amid 1,250 sp. With the coins and gemstones inside, the chest weighs 37 pounds. Chest 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
near the center of the cavern. Treasure. Loose coins amounting to 500 gp, spilled from a rotted sack, are scattered around the frost giant skeletons. Note that the monsters at area 4B will attack any
statistics, plus immunity to cold damage but without Keen Smell and Innate Spellcasting) sits at the table in his chain mail jack with his arrow-catching shield nearby (AC 18, or AC 20 against ranged attacks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
draperies, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon
attacks.
Shocking Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 6 (1d6 + 3) lightning damage.
Spellcasting. Glasstaff casts one of the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. They ineffectually try to start a fight with the party, then apologize and wander off.
11 A precocious member of the Gateguides asks the party if they want to earn a few quick coins. If so, he
. Rilsa makes three weapon attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
5 feet deep. Tiny white fish move through the shallows, darting over glittering coins visible beneath the water.
A roper and four piercers cling to the cavern ceiling among the stalactites. A
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. 11 A precocious member of the Gateguides asks the party if they want to earn a few quick coins. If so, he asks them to create a distraction so some Flaming Fist soldiers stop harassing a newly arrived
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have “stolen” it. With its piles of coins, gleaming gems, and magic items, a dragon’s
dragons more often contain walrus and mammoth tusk ivory, whale-bone sculptures, figureheads from ships, furs, and magic items seized from overly bold adventurers. Loose coins and gems are spread across a






