Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 15 results for 'cold with resolve'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cold with remove
                                    
                                
                                    
                                        core with resolve
                                    
                                
                                    
                                        call with resolve
                                    
                                
                                    
                                        could with resolve
                                    
                                
                                    
                                        cold with reserve
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
                                                
                                            
                                                
                                                     Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     resolve!â A lesser restoration spell or similar magic restores Lorgaâs sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
                                                
                                            
                                                
                                                    -stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that donât take a lot of time to resolve. When given anything complex to do, they either
                                                
                                            
                                                
                                                     cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities poisoned
 Senses blindsight 60 ft., darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that donât take a lot of time to resolve. When given anything complex to do, however
                                                
                                            
                                                
                                                    ) 
 
  CHA
  9 (-1)
Saving Throws Str +6
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the
                                                
                                            
                                                
                                                     unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     powerful adventurers. Their deaths and souls are my nourishment.â
 Flaw. âI underestimate the resolve of my enemies.â
 Acererak
 Medium undead, neutral evil
 Armor Class 21 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                    
 Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
 Damage Resistances cold, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     out with the gold, theyâve covered their tracks well. The trail went cold in Neverwinter, but recently youâve learned of a remote island cloister called Dragonâs Rest. The cloister holds a temple to the
                                                
                                            
                                                
                                                     a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
                                                
                                            
                                                
                                                     (Cantrip). Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the targetâs speed is reduced by 10 feet until the start of the hopliteâs next turn.
 Setessan Hoplite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your playersâ actions, the characters might resolve their final
                                                
                                            
                                                
                                                    
 27 (+8)
 DEX
 20 (+5)
 CON
 26 (+8)
 INT
 6 (â2)
 WIS
 21 (+5)
 CHA
 19 (+4)
 
 Saving Throws Str +15, Con +15
 Damage Resistances cold, lightning
 Damage Immunities acid, fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     possible. The contest ends when the majority of one team canât hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
                                                
                                            
                                                
                                                     drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
                                                
                                            
                                                
                                                     near the waterâs edge.
 A 5-foot-wide, 8-foot-high passage in the north wall leads to area C17. For more information about the cistern and the rowboat, see area C18. C17. Cold Storage This room is empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
                                                
                                            
                                                
                                                     and either staring dismally out toward the ocean or watching her children in the garden below ( area C25). C26. Cellar This cellar is kept free of dust and cobwebs by servants. It is unsettlingly cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
                                                
                                            
                                                
                                                     losing to Karg. When the party arrives, he calls out, âI wanna play dese liâl guys! Hey, puny-bones! Wanna play?â If a character accepts the challenge, resolve the outcome of each game with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     team is on offense. Resolve a tie with a Strength (Athletics) contest.
 Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
                                                
                                            
                                                
                                                     rises from the gobletâs contents and dissipates in the cold air.
 Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ! Weâre all trapped, but perhaps we can help each other?â
 This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
                                                
                                            
                                                
                                                     successful DC 25 Strength (Athletics) check. Destroying the Book. The book has Armor Class 15, 50 hit points, resistance to cold and fire damage, and immunity to poison and psychic damage. Dispelling the
                                                
                                            
                                        






