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Returning 35 results for 'collected rules glory to her religions'.
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Monsters
Bigby Presents: Glory of the Giants
or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed, the scion’s cradle of the frost scion;cradle animates as a bipedal figure formed of
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
Monsters
Bigby Presents: Glory of the Giants
its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City of the Dead from Warden Tower. Coldflame Keep in Middle Northedge was once a mighty garrison; its glory has faded, but Flamebearer Mazin Tana still strives to protect his community. The priestess
Market, often visited by templars passing through the city. Even some lesser known religions are represented in Sharn. The Graystone district in Middle Tavick’s Landing is a haven for followers of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City of the Dead from Warden Tower. Coldflame Keep in Middle Northedge was once a mighty garrison; its glory has faded, but Flamebearer Mazin Tana still strives to protect his community. The priestess
Market, often visited by templars passing through the city. Even some lesser known religions are represented in Sharn. The Graystone district in Middle Tavick’s Landing is a haven for followers of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
8 the Conqueror 18 the Chanter 9 Glory Seeker 19 the Indomitable 10 the Victorious 20 the Vicious Devil Personality Traits d6 Trait 1 I always have a scheme to make a profit. 2 Nobody is as
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
8 the Conqueror 18 the Chanter 9 Glory Seeker 19 the Indomitable 10 the Victorious 20 the Vicious Devil Personality Traits d6 Trait 1 I always have a scheme to make a profit. 2 Nobody is as
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
. That glimmer of hope, faint as it might be, is a significant motivation for those giants who hope to reclaim their people’s ancient glory, and it might account for the saga’s popularity among giants
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
. That glimmer of hope, faint as it might be, is a significant motivation for those giants who hope to reclaim their people’s ancient glory, and it might account for the saga’s popularity among giants
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Ceilings. The cave’s ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
. This section presents special features about the location. Some of these exist to help you set the mood—you might describe the crunch of animal bones under the characters’ feet—while others detail important rules, such as secret doors and how to find them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
countryside to vanquish evil, earning wealth and glory while protecting the world and its people for another day. Dark fantasy tales are less predictable. Victory is never certain and always costly. The
cathartic and escapist as any game set in a high fantasy world, and choosing whether your character fights the darkness or is consumed by it is often more personal. The rules in this book provide players
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
abiding disrespect, verging on hatred, for Ephara and Karametra. Ephara’s neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Ephara’s close
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
abiding disrespect, verging on hatred, for Ephara and Karametra. Ephara’s neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Ephara’s close
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
explore a variety of sites across Eberron, including modes of travel, exploring tips, and rules for joining organizations such as the prestigious Wayfinder Foundation. For DMs, the book describes several
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
explore a variety of sites across Eberron, including modes of travel, exploring tips, and rules for joining organizations such as the prestigious Wayfinder Foundation. For DMs, the book describes several
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
favor of new designs. Within the dream, the people don’t sleep, eat, or need to attend to any other concerns. They know only their work and the glory of Tsien Chiang. In the waking world, the truth of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
armor or a Shield (or both), calculate your AC using the rules in “Equipment”. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
about the character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant, it gives a special quest (see “Quest for the Giant Relics”).
What do the evil giants want? “Power, glory, and the favor of their gods, so that when the ordning is remade, they are elevated to
, and she needs your help.”
Who rules in Hekaton’s stead? “His daughter, Serissa.”
What befell Hekaton? “He was misled by his eldest daughters, Mirran and Nym, who covet his throne.”
Are Mirran and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
favor of new designs. Within the dream, the people don’t sleep, eat, or need to attend to any other concerns. They know only their work and the glory of Tsien Chiang. In the waking world, the truth of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
armor or a Shield (or both), calculate your AC using the rules in “Equipment”. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
about the character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?