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Returning 35 results for 'collecting reining grows to her requires'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage in a single turn, one of its heads dies. If all its heads die, the Goose Mother dies.
At the end of its turn, the Goose Mother grows two heads for each of its heads that died since its last
", "rollAction":"Lullaby of Honks"}; Requires at Least Two Heads). The Goose Mother’s heads honk a discordant lullaby. Each creature of the Goose Mother’s choice within 10 feet of it must make a
Monsters
Fizban's Treasury of Dragons
crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Fizban's Treasury of Dragons
amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble
allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
Monsters
Fizban's Treasury of Dragons
amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
feats
General Feat (Prerequisite: Level 8+, Shadowsteel Adept Feat)
Your mastery over Shadowsteel grows stronger. You gain the following benefits.
Ability Score Increase. Increase your Intelligence
, Wisdom, or Charisma score by 1, to a maximum of 20.
Necrotic Harmony. While holding your Shadowsteel Focus, when you cast a spell that targets one or more creatures and requires an attack roll or saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shadowsteel Master General Feat (Prerequisite: Level 8+, Shadowsteel Adept Feat) Your mastery over Shadowsteel grows stronger. You gain the following benefits. Ability Score Increase. Increase your
Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Necrotic Harmony. While holding your Shadowsteel Focus, when you cast a spell that targets one or more creatures and requires an attack
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
forces are the purest building blocks of creation, and a fostered spark quickly grows to an all-consuming flame. Mastering the elements requires unlearning the limitations of mortality, a process that spurs rapid transformation.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Shemshime’s power grows. Anyone who hears the cursed tune is in turn cursed to hum or sing it. They are then capable of transmitting it further. Resisting the Rhyme The characters can will themselves
not to sing the rhyme, but doing this requires concentration as though casting a spell (see “Concentration” in the Player’s Handbook). A silence spell or similar magic negates the rhyme in the affected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Shemshime’s power grows. Anyone who hears the cursed tune is in turn cursed to hum or sing it. They are then capable of transmitting it further. Resisting the Rhyme The characters can will themselves
not to sing the rhyme, but doing this requires concentration as though casting a spell (see “Concentration” in the Player’s Handbook). A silence spell or similar magic negates the rhyme in the affected
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—typically, collecting specimens of rare flora and fauna for use in spells, unguents, and potions. It’s unpleasant work in an unpleasant place. Searching for Supplies The characters and students in
fire, poison, and psychic damage. Finally, each is secured with a locking mechanism that requires a successful DC 18 Dexterity check with thieves’ tools to unlock. Instructor Minexes carries a master
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
judging criminals in the courts of law, hearing the petitions and complaints of citizens, collecting taxes, and interminable amounts of paperwork. Once in a while, though, a faithful Civil Servant gets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—typically, collecting specimens of rare flora and fauna for use in spells, unguents, and potions. It’s unpleasant work in an unpleasant place. Searching for Supplies The characters and students in
fire, poison, and psychic damage. Finally, each is secured with a locking mechanism that requires a successful DC 18 Dexterity check with thieves’ tools to unlock. Instructor Minexes carries a master
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
judging criminals in the courts of law, hearing the petitions and complaints of citizens, collecting taxes, and interminable amounts of paperwork. Once in a while, though, a faithful Civil Servant gets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
Locations” section below, the six missing mascots can be found in areas W2, W3, W6, W9, W10, and W11. Cataloging. Affixing one of Professor Sharpbeak’s bands onto a mascot typically requires an action
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
Locations” section below, the six missing mascots can be found in areas W2, W3, W6, W9, W10, and W11. Cataloging. Affixing one of Professor Sharpbeak’s bands onto a mascot typically requires an action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the lockbox. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. The “Treasure” section below details the box’s contents. Awakened
—encourage the players to suggest ways to satisfy it. If the spirit grows displeased, the Halvhrest images push through the painting, toppling out one per round until four ghouls emerge. Each oil-paint
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wave Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with
conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
escalated to. For example, a curse that has escalated to Stage 3 requires 3 cure components as well as three castings of Remove Curse or Greater Restoration spell—one cure component per casting—from three
holding a dead language can work as well. A rose that grows in darkness. A rose grown in a tomb. A life willingly given. Someone willing to be sacrificed to cure the cursed.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the lockbox. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. The “Treasure” section below details the box’s contents. Awakened
—encourage the players to suggest ways to satisfy it. If the spirit grows displeased, the Halvhrest images push through the painting, toppling out one per round until four ghouls emerge. Each oil-paint
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wave Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with
conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
)
Skills Perception +11
Condition Immunities (Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
Senses darkvision 60 ft., passive Perception 21
Languages
, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
)
Skills Perception +11
Condition Immunities (Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
Senses darkvision 60 ft., passive Perception 21
Languages
, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
if you didn’t target a creature, you become the target. 54–58 You cast darkness. 59–62 Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
if you didn’t target a creature, you become the target. 54–58 You cast darkness. 59–62 Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
if you didn’t target a creature, you become the target. 54–58 You cast darkness. 59–62 Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
if you didn’t target a creature, you become the target. 54–58 You cast darkness. 59–62 Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
forward that we might speak in a more companionable manner.”
With that, the man gestures with his left hand and the coral in the chamber grows a seat for each of you to perch upon, should you so
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
forward that we might speak in a more companionable manner.”
With that, the man gestures with his left hand and the coral in the chamber grows a seat for each of you to perch upon, should you so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
of personality might find themselves under the orb’s control. An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacking each other. Low Cunning. Steeders are intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder can turn against its handler. Training these beasts requires
a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the