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Returning 35 results for 'collective reciting guild to have requires'.
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Monsters
Guildmasters’ Guide to Ravnica
around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the
guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she's been forced to lurk in Ravnica's undercity, surrounded by hundreds of her petrified victims. She
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minds are never accepted as part of the collective. For them, death means oblivion.
Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the secret of
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Guild Artisan There’s always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Guild Artisan There’s always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild Quests table presents a few options for the sorts of work the guild requires of you. Guild Quests d6 Quest 1 Deliver Goods. You need to deliver an order to an important customer or partner of
the guild. The delivery must arrive by a critical deadline—regardless of who or what tries to stop you. 2 Acquire Materials. Your guild requires materials that are rare and difficult to procure, either
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild Quests table presents a few options for the sorts of work the guild requires of you. Guild Quests d6 Quest 1 Deliver Goods. You need to deliver an order to an important customer or partner of
the guild. The delivery must arrive by a critical deadline—regardless of who or what tries to stop you. 2 Acquire Materials. Your guild requires materials that are rare and difficult to procure, either
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, gemstones, and rare minerals
Organizations: The Miners’ Guild, the Stoneheart Enclave
The defenses in Outer Blingdenstone paint a picture of a paranoid people under siege, but once past the final gates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, gemstones, and rare minerals
Organizations: The Miners’ Guild, the Stoneheart Enclave
The defenses in Outer Blingdenstone paint a picture of a paranoid people under siege, but once past the final gates
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lots of worthless clutter. The halflings haven’t noticed the secret tunnel that leads to the Xanathar Guild hideout; it’s concealed beneath a large flagstone that requires a Strength score of 10 or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lots of worthless clutter. The halflings haven’t noticed the secret tunnel that leads to the Xanathar Guild hideout; it’s concealed beneath a large flagstone that requires a Strength score of 10 or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
human), of the Carpenters’, Roofers’, and Plaisterers’ Guild Pynt Oomtrowl (CG female rock gnome), of the Cellarers’ and Plumbers’ Guild Jarbokken Frostbeard (LG male shield dwarf), of the Guild of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
human), of the Carpenters’, Roofers’, and Plaisterers’ Guild Pynt Oomtrowl (CG female rock gnome), of the Cellarers’ and Plumbers’ Guild Jarbokken Frostbeard (LG male shield dwarf), of the Guild of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and ties to the occult.
“This quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gambling Games of chance are a way to make a fortune — and perhaps a better way to lose one. Resources. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and ties to the occult.
“This quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild members attack them in an attempt to retrieve the stone. Crypt Clue Characters who search the underground crypts can find a shiny steel key lying in the dust on the floor. One of the grave robbers
three DC 20 Dexterity (Investigation) checks in a row. Each attempt made to pick the lock requires an action. From Elaspra or her records, the characters learn that she sold the key to a man named Volkarr
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gambling Games of chance are a way to make a fortune — and perhaps a better way to lose one. Resources. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the
, the original guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she’s been forced to lurk in Ravnica’s undercity, surrounded by hundreds of her
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the
, the original guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she’s been forced to lurk in Ravnica’s undercity, surrounded by hundreds of her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild members attack them in an attempt to retrieve the stone. Crypt Clue Characters who search the underground crypts can find a shiny steel key lying in the dust on the floor. One of the grave robbers
three DC 20 Dexterity (Investigation) checks in a row. Each attempt made to pick the lock requires an action. From Elaspra or her records, the characters learn that she sold the key to a man named Volkarr