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Returning 27 results for 'collective risk grove to had reddit'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
a mile from the fort. Raven suggests the characters slip into the fort and open a gate without raising the alarm. However, she’s amenable to any plan that doesn’t risk the lives of her troops or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
a mile from the fort. Raven suggests the characters slip into the fort and open a gate without raising the alarm. However, she’s amenable to any plan that doesn’t risk the lives of her troops or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the wall of ice and partially within some distant, horrific demiplane. As this otherworldly entity peers into the cavern, visitors risk losing their sanity to its influence. Any creature that
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the wall of ice and partially within some distant, horrific demiplane. As this otherworldly entity peers into the cavern, visitors risk losing their sanity to its influence. Any creature that
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. What the Dryads Know. The dryads correctly suspect Juliana and Orlando are in the Palace of Spires but are hesitant to say anything. They see themselves in the missing lovers and won’t risk bringing
with a Pearl of Power. G11: Barkburrs’ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrs’ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. What the Dryads Know. The dryads correctly suspect Juliana and Orlando are in the Palace of Spires but are hesitant to say anything. They see themselves in the missing lovers and won’t risk bringing
with a Pearl of Power. G11: Barkburrs’ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrs’ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
a single collective object and roll once on the table for all of them. Illusory Creature. When an illusory creature stands beneath the crystal disk, the disk gives off a soft golden light. However
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
a single collective object and roll once on the table for all of them. Illusory Creature. When an illusory creature stands beneath the crystal disk, the disk gives off a soft golden light. However
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
low-growing grove of trees. The branches move in the wind and emulate the motion of the sea. 9 A 40-foot-tall sculpture of a toad made from animal waste emits a foul smell discernible from up to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
low-growing grove of trees. The branches move in the wind and emulate the motion of the sea. 9 A 40-foot-tall sculpture of a toad made from animal waste emits a foul smell discernible from up to a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
persuaded to accept a business partner, provided there’s little or no risk to him. A priest of Helm named Silvarren Loomshank (LN male Illuskan human) sleeps in a drunken stupor in a corner of the common
this wood will receive prophetic dreams. In truth, Gwaeron never visits those who come seeking him, though he appears unexpectedly in the grove on rare occasions. To avoid angering Gwaeron, the law in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
persuaded to accept a business partner, provided there’s little or no risk to him. A priest of Helm named Silvarren Loomshank (LN male Illuskan human) sleeps in a drunken stupor in a corner of the common
this wood will receive prophetic dreams. In truth, Gwaeron never visits those who come seeking him, though he appears unexpectedly in the grove on rare occasions. To avoid angering Gwaeron, the law in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even though the air is deathly still.
The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even though the air is deathly still.
The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chain belt worth 60 gp, and a bag containing 180 gp (the collective wealth the gnomes have earned for their service). T8: Storeroom Dozens of boxes, casks, and sacks are neatly stacked on shelves and
. Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
’ collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
’ collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chain belt worth 60 gp, and a bag containing 180 gp (the collective wealth the gnomes have earned for their service). T8: Storeroom Dozens of boxes, casks, and sacks are neatly stacked on shelves and
. Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
human migration. Humans didn’t send armies initially, but settlers. They cut trees from the Grove Maze to build homes. They journeyed to the reaches of Valika to escape their own kingdoms in the south
, humanity turned their greed, ambition, and violence upon themselves. Human Base Traits Humans present a wide range of physical traits, but their brief lifespans have long defined their collective