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Returning 35 results for 'collective rogues genius to her rest'.
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Monsters
Eberron: Rising from the Last War
each time it fails the saving throw for this lair action. The target dies if its Intelligence score is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Regional
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Flash of Genius 7th-level artificer feature You’ve gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check
or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Flash of Genius 7th-level artificer feature You’ve gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check
or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
instruments of many kinds. Their performances meld together as passersby join in during choruses, uniting the entire community in a single collective celebration.
Anyone on the streets of Promise
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
instruments of many kinds. Their performances meld together as passersby join in during choruses, uniting the entire community in a single collective celebration.
Anyone on the streets of Promise
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
the world. As a result, a genius actor, alchemist, inventor, diver, miner, sculptor, thief, and a duplicitous goat all set forth to enact their terrible brilliance.
3 Keranos finds the spread
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
the world. As a result, a genius actor, alchemist, inventor, diver, miner, sculptor, thief, and a duplicitous goat all set forth to enact their terrible brilliance.
3 Keranos finds the spread
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
-genius intellect, the extent of its knowledge is equivalent to the highest levels of scholarship attainable by humans. There are limits to a colony’s reach. An illithid can be part of its colony’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
-genius intellect, the extent of its knowledge is equivalent to the highest levels of scholarship attainable by humans. There are limits to a colony’s reach. An illithid can be part of its colony’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kinds of events can disrupt the tranquility of a colony: an invasion and the appearance of an ulitharid. The Gith Never Rest Githzerai and githyanki remember the mind flayers’ enslavement of their
powerful mind flayer that isn’t beholden to the elder brain’s whims. The appearance of an ulitharid causes a surge in the colony’s collective intelligence, creativity, and strength. As the ulitharid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kinds of events can disrupt the tranquility of a colony: an invasion and the appearance of an ulitharid. The Gith Never Rest Githzerai and githyanki remember the mind flayers’ enslavement of their
powerful mind flayer that isn’t beholden to the elder brain’s whims. The appearance of an ulitharid causes a surge in the colony’s collective intelligence, creativity, and strength. As the ulitharid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Sanguine Thief Eliminate Your Prey with Blood Magic
In dark alleyways across Etharis, deals are made in coin and blood, but a few enterprising Rogues have posed the question: “Why not both
Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 Wizard spells. The number of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
on learning and research, the Scholar in your party might represent the academic emphasis of the university. This character is often a noncombatant, a professor or student the rest of the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua