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Returning 35 results for 'collectively rulers guild to her rage'.
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Monsters
Guildmasters’ Guide to Ravnica
, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Obzedat
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guild’s magnificent, cathedral-like arboretum
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
crime family, the Orzhov Syndicate Raucous performance troupes collectively known as the Cult of Rakdos, which bends to the whims of a powerful demon Two widely divergent groups devoted to nature, the
Golgari Swarm and the Selesnya Conclave Citizens of Ravnica aren’t born into guilds. An individual can choose to belong to any guild — or no guild. Some guilds, such as Selesnya and Boros, actively
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Barbarian If you want to play a barbarian, your most likely guild home is the Gruul Clans, but you could also put your rage to work in the wild spectacles of the Cult of Rakdos. Gruul barbarians of
the Zhur-Taa clan often choose the path of the Totem Warrior and a boar totem spirit. The effects are the same as for a bear spirit. Barbarian Subclass Guild Path of the Ancestral Guardian* Gruul
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
crime family, the Orzhov Syndicate Raucous performance troupes collectively known as the Cult of Rakdos, which bends to the whims of a powerful demon Two widely divergent groups devoted to nature, the
Golgari Swarm and the Selesnya Conclave Citizens of Ravnica aren’t born into guilds. An individual can choose to belong to any guild — or no guild. Some guilds, such as Selesnya and Boros, actively
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Barbarian If you want to play a barbarian, your most likely guild home is the Gruul Clans, but you could also put your rage to work in the wild spectacles of the Cult of Rakdos. Gruul barbarians of
the Zhur-Taa clan often choose the path of the Totem Warrior and a boar totem spirit. The effects are the same as for a bear spirit. Barbarian Subclass Guild Path of the Ancestral Guardian* Gruul
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
governor, a council of prominent guild leaders, and a military marshal. Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains. Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
governor, a council of prominent guild leaders, and a military marshal. Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains. Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Cyre, Karrnath and Thrane are collectively referred to as the Five Nations. These nations formed the heart of the Kingdom of Galifar, and while each has a unique cultural identity they are built on this
shared foundation. Families are spread across the Five Nations; the rulers of the Five Nations are tied to the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Cyre, Karrnath and Thrane are collectively referred to as the Five Nations. These nations formed the heart of the Kingdom of Galifar, and while each has a unique cultural identity they are built on this
shared foundation. Families are spread across the Five Nations; the rulers of the Five Nations are tied to the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and other ceremonial functions. Because of this, the Citadel maintains the only stable within the city walls. Patriar Gates. The four gates known collectively as the patriar gates — Gond Gate, Heap
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, and other ceremonial functions. Because of this, the Citadel maintains the only stable within the city walls. Patriar Gates. The four gates known collectively as the patriar gates — Gond Gate, Heap
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DM’s control. Blessing of Lonely Genius Supernatural Gift (Blessing) Your
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, and other ceremonial functions. Because of this, the Citadel maintains the only stable within the city walls. Patriar Gates. The four gates known collectively as the patriar gates — Gond Gate, Heap
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and other ceremonial functions. Because of this, the Citadel maintains the only stable within the city walls. Patriar Gates. The four gates known collectively as the patriar gates — Gond Gate, Heap
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DM’s control. Blessing of Lonely Genius Supernatural Gift (Blessing) Your
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1–10 Harmony 11–14 Tension or rivalry 15–16 Racial majority are conquerors 17 Racial minority are rulers 18 Racial minority are refugees 19 Racial majority oppresses minority 20 Racial minority
Major trade center 8 Headquarters of a powerful family or guild 9 Population mostly wealthy 10 Destitute, rundown 11 Awful smell (tanneries, open sewers) 12 Center of trade for one specific good 13
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ultimately under the command of Sora Katra, one of the rulers of Droaam. Physical violence is its specialty, but Daask also dabbles in illegal drugs. House Tarkanan. House Tarkanan is known as a small
order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1–10 Harmony 11–14 Tension or rivalry 15–16 Racial majority are conquerors 17 Racial minority are rulers 18 Racial minority are refugees 19 Racial majority oppresses minority 20 Racial minority
Major trade center 8 Headquarters of a powerful family or guild 9 Population mostly wealthy 10 Destitute, rundown 11 Awful smell (tanneries, open sewers) 12 Center of trade for one specific good 13
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ultimately under the command of Sora Katra, one of the rulers of Droaam. Physical violence is its specialty, but Daask also dabbles in illegal drugs. House Tarkanan. House Tarkanan is known as a small
order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn