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Returning 27 results for 'college reciting guard to have reasoned'.
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college reciting guard to have reason
Classes
Tasha’s Cauldron of Everything
Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards
Classes
Tasha’s Cauldron of Everything
Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
audiences. Silver Tongue 3rd-level College of Eloquence feature You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
audiences. Silver Tongue 3rd-level College of Eloquence feature You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bard in fine style — while also being careful to guard any secrets the noble’s household doesn’t want retold or sung across Faerûn. Not all wandering performers are true bards, nor are all bards
skalds are members of the College of Valor, as described in the Bard College class feature in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bard in fine style — while also being careful to guard any secrets the noble’s household doesn’t want retold or sung across Faerûn. Not all wandering performers are true bards, nor are all bards
skalds are members of the College of Valor, as described in the Bard College class feature in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Ageless Guardians. Golems can guard sacred sites, tombs, and treasure vaults long after the deaths of their creators, carrying out their appointed tasks for all eternity while brushing off physical
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Ageless Guardians. Golems can guard sacred sites, tombs, and treasure vaults long after the deaths of their creators, carrying out their appointed tasks for all eternity while brushing off physical
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
outside, looking for all the world like frozen statues.
Six demos magen (see appendix C) guard the entrance to this store. They attack anyone who tries to steal the silks on display (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
outside, looking for all the world like frozen statues.
Six demos magen (see appendix C) guard the entrance to this store. They attack anyone who tries to steal the silks on display (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Parade) who extinguishes misconduct with a crack of her silvered whip. Hall of Records Oksana Kerro Dapper giants stand guard outside the Hall of Records, headquarters of the Fated Once a thriving
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Parade) who extinguishes misconduct with a crack of her silvered whip. Hall of Records Oksana Kerro Dapper giants stand guard outside the Hall of Records, headquarters of the Fated Once a thriving
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
holding flutes of sparkling wine. One is playing the harpsichord. C2. Garden Mudroom This room has the following features: A guard dressed in House Cassalanter livery sits idly on a crate, watching
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
holding flutes of sparkling wine. One is playing the harpsichord. C2. Garden Mudroom This room has the following features: A guard dressed in House Cassalanter livery sits idly on a crate, watching
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
cauldron to neutralize the archfey and most of her court, the hags of the Hourglass Coven left the League of Malevolence in the palace to guard the cauldron. Only three members of the league—Kelek
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
cauldron to neutralize the archfey and most of her court, the hags of the Hourglass Coven left the League of Malevolence in the palace to guard the cauldron. Only three members of the league—Kelek
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. They’re grubby little folk, always smeared with ash and blackpowder. Couldn’t ask for better engineers though.
—Guard Captain, on her efforts to recruit gnomes
Traditional Gnome Traits
For many
its walls. The Great College dedicated to magical study in the city quickly became a sanctum for mages of all disciplines from across Etharis, creating a golden age of magic within its walls.
That