Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 15 results for 'college warning relative'.
Other Suggestions:
college waiting relatively
college wearing relatively
college warping relative
college warring relatively
college winning relative
Monsters
Strixhaven: A Curriculum of Chaos
Relative Density. The fractal can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Relative Density
their arithmetic basis, fractal mascots can alter both their size and density. Quandrix College has adopted the fractal as its mascot, and many a Quandrix student can be found playing fetch with a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fire Alarm None of the characters should be on the Cargo Deck when this scene begins. Everything has settled into relative peace and quiet. Then, without warning, Miken climbs out of the access shaft
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fire Alarm None of the characters should be on the Cargo Deck when this scene begins. Everything has settled into relative peace and quiet. Then, without warning, Miken climbs out of the access shaft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
forms created by extrapolating magic from the mathematical patterns in nature. Because of their arithmetic basis, fractal mascots can alter both their size and density. Quandrix College has adopted the
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
forms created by extrapolating magic from the mathematical patterns in nature. Because of their arithmetic basis, fractal mascots can alter both their size and density. Quandrix College has adopted the
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are notoriously slow to take offense. A Waterdavian plainly states their feelings as a warning, so that one is apt to hear “I don’t find that amusing, friend,” said pleasantly before real anger is shown
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are notoriously slow to take offense. A Waterdavian plainly states their feelings as a warning, so that one is apt to hear “I don’t find that amusing, friend,” said pleasantly before real anger is shown
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach