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Returning 35 results for 'color removal guild to her refuse'.
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cover removal guild to her refuse
Monsters
Spelljammer: Adventures in Space
scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
Monsters
Guildmasters’ Guide to Ravnica
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
speed.
4
Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Monsters
Guildmasters’ Guide to Ravnica
reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be surprised, as a result of
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
speed.
4
Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guild Master
Stat Block: Noble
This guild master helps fellow artisans get a good deal for their wares and services.
Judgmental. Toryn looks down on artisans who refuse to join the guild
10: Guild House This guild house offers membership to merchants and artisans, who enjoy benefits such as workshop space, library access, and armed escorts.
When the characters arrive at the guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
refuse to stay dead. It’s a place where a sword for hire can find a rich patron, join a secret guild, pursue killers for a bounty, or aid desperate citizens. The city offers opportunities for good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
refuse to stay dead. It’s a place where a sword for hire can find a rich patron, join a secret guild, pursue killers for a bounty, or aid desperate citizens. The city offers opportunities for good
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
in Waterdeep, you’ll always find a pot to piss in. Also notice how clean the streets are kept. This upkeep is due in large part to the hard work of the Dungsweepers’ Guild. Dungsweepers can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
in Waterdeep, you’ll always find a pot to piss in. Also notice how clean the streets are kept. This upkeep is due in large part to the hard work of the Dungsweepers’ Guild. Dungsweepers can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q5. Sleeping Area This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a duergar named Zemk. If Krentz (CE human bandit) escaped from the Yawning
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grum’shar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q5. Sleeping Area This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a duergar named Zemk. If Krentz (CE human bandit) escaped from the Yawning
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grum’shar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
the Xanathar Guild, and Bregan D’aerthe spies have tracked them to a cellar complex in the Southern Ward. In the guise of Laeral Silverhand, Jarlaxle steers the characters in that direction (encounter
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
gains the designation of “universal refuse disintegrator” — until the goblin volunteers are discovered alive, having been teleported far from the workshop. This sort of adjustment is par for the course in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
gains the designation of “universal refuse disintegrator” — until the goblin volunteers are discovered alive, having been teleported far from the workshop. This sort of adjustment is par for the course in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
the Xanathar Guild, and Bregan D’aerthe spies have tracked them to a cellar complex in the Southern Ward. In the guise of Laeral Silverhand, Jarlaxle steers the characters in that direction (encounter
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Themberchaud’s replacement, and they have been waging war on the thieves’ guild ever since. But with the egg still lost and their control over Themberchaud waning, the Keepers are exploring all options in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Themberchaud’s replacement, and they have been waging war on the thieves’ guild ever since. But with the egg still lost and their control over Themberchaud waning, the Keepers are exploring all options in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
the standing of their guild than in moral or ethical questions. Those who leave the Combine, however, often do so because their philosophical outlook and alignment are more in line with a different
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild — members of the Adaptationist faction in particular — argue that her ways are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
the standing of their guild than in moral or ethical questions. Those who leave the Combine, however, often do so because their philosophical outlook and alignment are more in line with a different
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild — members of the Adaptationist faction in particular — argue that her ways are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fiend hopes that it can sneak this ruse through unchallenged, and argues fiercely if the characters spot this tricky phrase and demand its removal from the contract. Tiamat The queen of evil dragons
of Chango the manticore. Arkhan’s army is bolstered by five chromatic dragons — one adult dragon of each color — sent by Tiamat to help ensure victory. If they so choose, the characters can join
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fiend hopes that it can sneak this ruse through unchallenged, and argues fiercely if the characters spot this tricky phrase and demand its removal from the contract. Tiamat The queen of evil dragons
of Chango the manticore. Arkhan’s army is bolstered by five chromatic dragons — one adult dragon of each color — sent by Tiamat to help ensure victory. If they so choose, the characters can join