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Returning 21 results for 'combine rebuke grasping to have respective'.
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commune refuse grasping to have respective
combined refuge granting to have respective
combine refuse grasping to have respective
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
following spells, requiring no material components: 3/day: darkness 1/day each: fear (shadow horror and skittering horror only), phantasmal killer (skittering horror only) 4 Psychic Rebuke. When the
damage (shadow horror), or 10 (3d6) psychic damage (skittering horror). RAYMOND SWANLAND Secondary Features d4 Feature 1 Grasping Tendrils. The horror has four tendrils. Each tendril can be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
following spells, requiring no material components: 3/day: darkness 1/day each: fear (shadow horror and skittering horror only), phantasmal killer (skittering horror only) 4 Psychic Rebuke. When the
damage (shadow horror), or 10 (3d6) psychic damage (skittering horror). RAYMOND SWANLAND Secondary Features d4 Feature 1 Grasping Tendrils. The horror has four tendrils. Each tendril can be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
, prestidigitation
1/day each: detect thoughts, suggestion, telekinesis
Bonus Actions
Creeping Gloom (Recharge 6). The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
, prestidigitation
1/day each: detect thoughts, suggestion, telekinesis
Bonus Actions
Creeping Gloom (Recharge 6). The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
Iron Lion The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
Iron Lion The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins