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Returning 35 results for 'combine relative guardian to have roving'.
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Monsters
Guildmasters’ Guide to Ravnica
., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.The Guardian Project is a consequence of increasing
tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created
Monsters
Guildmasters’ Guide to Ravnica
, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The Guardian Project is a consequence of
increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have
Monsters
Guildmasters’ Guide to Ravnica
","rollAction":"Spit Acid","rollDamageType":"acid"} acid damage.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing
Monsters
Guildmasters’ Guide to Ravnica
hybrid shocker can't use its tentacles on another creature.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that
Monsters
Guildmasters’ Guide to Ravnica
":"poison"} poison damage on a failed save, or ending the effect on itself on a successful one.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of
Species
Guildmasters’ Guide to Ravnica
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Backgrounds
Guildmasters’ Guide to Ravnica
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet Weirds Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating elementals that were more stable than the norm and easier to
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet Weirds Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating elementals that were more stable than the norm and easier to
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
by indigenous folk, one’s mettle is tested by the environment and roving dragons. Old Keoland. The former provinces of Keoland contend against evil monsters from the western mountains, including
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
by indigenous folk, one’s mettle is tested by the environment and roving dragons. Old Keoland. The former provinces of Keoland contend against evil monsters from the western mountains, including
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for war include the creation of soldiers that are magically and biologically adapted. The Guardian Project has yielded hybrids that combine human, elf, or vedalken stock with the characteristics of
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for war include the creation of soldiers that are magically and biologically adapted. The Guardian Project has yielded hybrids that combine human, elf, or vedalken stock with the characteristics of
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
them. Circle of the Shepherd Features Druid Level Feature 2nd Speech of the Woods, Spirit Totem 6th Mighty Summoner 10th Guardian Spirit 14th Faithful Summons Speech of the Woods At 2nd level
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
them. Circle of the Shepherd Features Druid Level Feature 2nd Speech of the Woods, Spirit Totem 6th Mighty Summoner 10th Guardian Spirit 14th Faithful Summons Speech of the Woods At 2nd level
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
provide what aid they can and might even put themselves in harm’s way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
provide what aid they can and might even put themselves in harm’s way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
two forms: one made of silver needles, the other of golden roses.” “To transform the crown of needles into its gold form, it must be placed on the brow of the correct iron guardian. Which of us, Envy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
two forms: one made of silver needles, the other of golden roses.” “To transform the crown of needles into its gold form, it must be placed on the brow of the correct iron guardian. Which of us, Envy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
Mirror. The mirror in the statue’s arm is a white moonlight mirror. Removing the mirror from the statue requires no special effort. Shrine’s Guardian. Wrapped around the statue is a guardian naga named
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
Mirror. The mirror in the statue’s arm is a white moonlight mirror. Removing the mirror from the statue requires no special effort. Shrine’s Guardian. Wrapped around the statue is a guardian naga named
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants if necessary. 3 An especially harsh winter is accompanied by roving bands of frost giants and winter wolves preying on travelers. 4 Fire giants send hell hounds into mine tunnels to chase the
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants if necessary. 3 An especially harsh winter is accompanied by roving bands of frost giants and winter wolves preying on travelers. 4 Fire giants send hell hounds into mine tunnels to chase the
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
whose wood is imbued with magical properties grow here, along with a copse of guardian treants and awakened flora. 2 A circle of mushrooms serves as a portal to Thelanis when the proper offering is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
whose wood is imbued with magical properties grow here, along with a copse of guardian treants and awakened flora. 2 A circle of mushrooms serves as a portal to Thelanis when the proper offering is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
mounted on a Skyjek roc*
Sunhome Guard Guardian giant* or veteran
*Appears in this chapter
Warleader Aurelia The angel Aurelia leads the Boros Legion. During the years of her leadership
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros