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Returning 35 results for 'combine relying guide to her renowned'.
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Monsters
Ghosts of Saltmarsh
begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10
minutes.Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the abandoned chambers
Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
all part of the spirit world, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
all part of the spirit world, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Giant Coral Snake Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the
randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Giant Coral Snake Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the
randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mythology and adapt it into a world built from the ground up for fantasy adventures. This book is your guide to Theros, its gods, its peoples and their cities (or poleis), its threats, and its tales
into the divine realm of Nyx and the dismal realms of the Underworld. Chapter 4 builds on the guidelines in the Dungeon Master’s Guide, highlighting adventures set in Theros. Maintaining a focus on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mythology and adapt it into a world built from the ground up for fantasy adventures. This book is your guide to Theros, its gods, its peoples and their cities (or poleis), its threats, and its tales
into the divine realm of Nyx and the dismal realms of the Underworld. Chapter 4 builds on the guidelines in the Dungeon Master’s Guide, highlighting adventures set in Theros. Maintaining a focus on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
become some of the most formidable creatures in the multiverse without relying on any external power, and they learn self-sufficiency and self-interest from the moment of their hatching. They do not
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stop relying on the kindness of strangers.”
The woman then opens a door into what looks like a kitchen and calls out, “Heat up something for Trovus. He’s been out ‘patrolling’ again.”
The woman
that Jarthra, the mountain guide at Frozenfar Expeditions, is willing to accompany the characters for a small fee of 10 gp per day of travel. Jarthra has advantage on Wisdom (Survival) checks made in the vicinity of Kelvin’s Cairn.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface world of any community in this region of the Underdark, and the adventurers can find the resources there to guide them out. However, the deep gnomes are dealing with a number of looming
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stop relying on the kindness of strangers.”
The woman then opens a door into what looks like a kitchen and calls out, “Heat up something for Trovus. He’s been out ‘patrolling’ again.”
The woman
that Jarthra, the mountain guide at Frozenfar Expeditions, is willing to accompany the characters for a small fee of 10 gp per day of travel. Jarthra has advantage on Wisdom (Survival) checks made in the vicinity of Kelvin’s Cairn.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
what happened to him. If his death seems likely, Toru asks one of the characters to take his City Watch badge and return it to his father in Waterdeep. If this is done, Toru’s mother — a renowned
with orders to keep an eye on the other prisoners. The grimlock speaks Undercommon. Ahpok claims to know this level of Undermountain by sound, smell, and touch, and offers her services as a guide if the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record