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Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Run a Session This section explains how to run a game session; later on, chapters 4 and chapter 5 detail how to combine sessions into adventures and adventures into campaigns.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Run a Session This section explains how to run a game session; later on, chapters 4 and chapter 5 detail how to combine sessions into adventures and adventures into campaigns.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
picked up in Gracklstugh. Heading for Neverlight Grove (see chapter 5) or Blingdenstone (see chapter 6) are the obvious next steps, as both places hold the promise of a route to the surface world
, or Stonespeaker Hgraam for a meeting with the Deepking, use the following section to run an encounter in the Deepking’s palace.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
picked up in Gracklstugh. Heading for Neverlight Grove (see chapter 5) or Blingdenstone (see chapter 6) are the obvious next steps, as both places hold the promise of a route to the surface world
, or Stonespeaker Hgraam for a meeting with the Deepking, use the following section to run an encounter in the Deepking’s palace.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nalfeshnee Demon of Intimidation and Hopelessness Habitat: Planar (Abyss); Treasure: Relics Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nalfeshnee Demon of Intimidation and Hopelessness Habitat: Planar (Abyss); Treasure: Relics Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in permanent settlements often do not understand or appreciate the boundaries Nylea sets, and can run afoul of her even with the best intentions. Nylea’s followers might obsess over the idea of wiping
on anyone who kills it outright.
3 A mage who lives in a secluded grove has been using a magic item to transform interlopers into boars. She claims that Nylea gave her this item.
4 A druid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in permanent settlements often do not understand or appreciate the boundaries Nylea sets, and can run afoul of her even with the best intentions. Nylea’s followers might obsess over the idea of wiping
on anyone who kills it outright.
3 A mage who lives in a secluded grove has been using a magic item to transform interlopers into boars. She claims that Nylea gave her this item.
4 A druid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
run, ask your players what they prefer. If your players have different preferences, you can intersperse episodic, stand-alone adventures among serialized adventures to break up the bigger story
. Episodes An episodic campaign is a campaign in which the component adventures don’t combine to form an overarching story. Episodic adventures are stand-alone quests, and the villains who appear in one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
finishes. As a complication, enemies might desire the object as much as the adventurers do, forcing both parties to fight for it. Run a Gauntlet. The adventurers must pass through a dangerous area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
exploration encounter or complicating a combat. Run a Gauntlet The adventurers must pass through a dangerous area. As with retrieving an object, reaching the exit is a higher priority than killing opponents in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
run, ask your players what they prefer. If your players have different preferences, you can intersperse episodic, stand-alone adventures among serialized adventures to break up the bigger story
. Episodes An episodic campaign is a campaign in which the component adventures don’t combine to form an overarching story. Episodic adventures are stand-alone quests, and the villains who appear in one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
finishes. As a complication, enemies might desire the object as much as the adventurers do, forcing both parties to fight for it. Run a Gauntlet. The adventurers must pass through a dangerous area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
exploration encounter or complicating a combat. Run a Gauntlet The adventurers must pass through a dangerous area. As with retrieving an object, reaching the exit is a higher priority than killing opponents in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
foliage Ancient grove on the plane of Arborea 10–12 Freshly painted barn door Bucolic homestead on the plane of Arcadia 13–15 Tent flap made of animal hides Upset stomach of an herbivorous behemoth in the
Blisteringly hot brass door Efreeti-run shop in the City of Brass on the Elemental Plane of Fire 95–98 Fossilized shark jaws preceded by coral steps Hut on the back of a dragon turtle on the Elemental
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
can guide the characters to Neverlight Grove (see chapter 5), where the sovereigns might know of a way out of the Underdark. However, the myconid sprout is worried that Voosbur’s “strange spores
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
foliage Ancient grove on the plane of Arborea 10–12 Freshly painted barn door Bucolic homestead on the plane of Arcadia 13–15 Tent flap made of animal hides Upset stomach of an herbivorous behemoth in the
Blisteringly hot brass door Efreeti-run shop in the City of Brass on the Elemental Plane of Fire 95–98 Fossilized shark jaws preceded by coral steps Hut on the back of a dragon turtle on the Elemental
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
can guide the characters to Neverlight Grove (see chapter 5), where the sovereigns might know of a way out of the Underdark. However, the myconid sprout is worried that Voosbur’s “strange spores
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can combine their abilities—just like characters with different classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to
combat encounters often pair one kind of creature with another, such as fire giants paired with hell hounds. Be mindful of the number of stat blocks you need to run the encounter. Referencing more than
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
storm, run aground on rocks or reefs, sink during a pirate attack, or be dragged underwater by a sea monster. A storm or hungry dragon can lay waste to an airship just as easily. A shipwreck has the
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can combine their abilities—just like characters with different classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to
combat encounters often pair one kind of creature with another, such as fire giants paired with hell hounds. Be mindful of the number of stat blocks you need to run the encounter. Referencing more than
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
storm, run aground on rocks or reefs, sink during a pirate attack, or be dragged underwater by a sea monster. A storm or hungry dragon can lay waste to an airship just as easily. A shipwreck has the
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
G8, inside the inn)
Lifferlas, awakened tree (starts at area G6, in the grove of trees)
Zi Liang, acolyte of Chauntea (starts at area G7)
Miros Xelbrin, innkeeper (starts at area G8, inside the
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
G8, inside the inn)
Lifferlas, awakened tree (starts at area G6, in the grove of trees)
Zi Liang, acolyte of Chauntea (starts at area G7)
Miros Xelbrin, innkeeper (starts at area G8, inside the
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with