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Returning 34 results for 'combine wielding ritual'.
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Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn.
Verdant Talisman. At the end of a 10-minute ritual, the
another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.Briar Vine. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Briar Vine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
detected, a combat encounter or social interaction might result. Stop a Ritual The plots of evil cult leaders, malevolent spellcasters, and Fiends often involve rituals that must be foiled. In a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
to dispel the collective power of the secrets Vecna gathered, rendering the lich’s Ritual of Remaking useless. Despite looking identical to Mordenkainen, Kas has no significant magical power. This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
to dispel the collective power of the secrets Vecna gathered, rendering the lich’s Ritual of Remaking useless. Despite looking identical to Mordenkainen, Kas has no significant magical power. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
detected, a combat encounter or social interaction might result. Stop a Ritual The plots of evil cult leaders, malevolent spellcasters, and Fiends often involve rituals that must be foiled. In a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
local dishes.
4 A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest.
5 A local fisher teaches knife-wielding
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
local dishes.
4 A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest.
5 A local fisher teaches knife-wielding
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, this statement rings even truer. They combine all the skills of their companions into one, allowing them to be versatile and supportive. While not having a direct goal, many adventurer-studying
with Shields. In addition, you gain a Fighting Style feat of your choice. Monk. While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Charisma
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
preserve the bones of their fallen comrades, so that a pack lord or a flind can perform a ritual to Yeenoghu to turn them into loyal, undead followers known as witherlings. Even after death, gnoll
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
preserve the bones of their fallen comrades, so that a pack lord or a flind can perform a ritual to Yeenoghu to turn them into loyal, undead followers known as witherlings. Even after death, gnoll
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
. The characters confront Iuz at the shores of the lake, perhaps facing a terrible choice: Will they wield the power of Vecna to stop Iuz, or will they risk Iuz wielding that awful might against them?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
. The characters confront Iuz at the shores of the lake, perhaps facing a terrible choice: Will they wield the power of Vecna to stop Iuz, or will they risk Iuz wielding that awful might against them?
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dishes. Characters searching the room can combine the supplies to make two sets of Potter’s Tools. M21: Ritual Chamber Darkness envelops this room. If the characters have a way of seeing in the dark
, shuttles, and bottles of dye.
Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaver’s Tools. M20
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) check. Otherwise, it can be raised or lowered by turning a wooden wheel in the east wall of area D38. (The wheel is beyond the reach of someone east of the portcullis.) D38: Ritual Chamber Featureless
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) check. Otherwise, it can be raised or lowered by turning a wooden wheel in the east wall of area D38. (The wheel is beyond the reach of someone east of the portcullis.) D38: Ritual Chamber Featureless
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
) hit points.
Reactions
Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding. When
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
) hit points.
Reactions
Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding. When
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers of Lathander succeed on the check automatically. Treasure. The weapon that appears is a +2 weapon. This item takes the form of whatever weapon the character is wielding or wearing at the time, and
also reveals that no simple spell can break this hold — but that a more involved ritual might free Ravengard and shut down the portal by allowing the power of Torm to sanctify this area once more
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers of Lathander succeed on the check automatically. Treasure. The weapon that appears is a +2 weapon. This item takes the form of whatever weapon the character is wielding or wearing at the time, and
also reveals that no simple spell can break this hold — but that a more involved ritual might free Ravengard and shut down the portal by allowing the power of Torm to sanctify this area once more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it can’t be turned or controlled. It looms above Zalkoré until she dies or regains all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it can’t be turned or controlled. It looms above Zalkoré until she dies or regains all