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Returning 35 results for 'combine wizards rituals'.
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Monsters
Baldur’s Gate: Descent into Avernus
":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull replacing the normal flail’s striking head. Necromite of Myrkul;Necromites
Monsters
Baldur’s Gate: Descent into Avernus
spell slot of 2nd level or higher, the damage increases by 1d8;{"diceNotation":"1d8","rollType":"roll"} for each slot level above 1st.Those who follow Myrkul are either wizards or those who seek to
master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Scorching Ray","rollDamageType":"fire"} fire damage per ray.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Magic Items
Icewind Dale: Rime of the Frostmaiden
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Monsters
Bigby Presents: Glory of the Giants
, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a gruesome rite that fuses them into an amalgam that is
tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full troll;trolls, and sometimes they regather and combine into a new
Backgrounds
Tomb of Annihilation
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed.
The Red Wizards enlisted by Severin are among
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed.
The Red Wizards enlisted by Severin are among
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three When the Dark Powers divulged Vecna’s plan to Kas, the powers also whispered that Lady Alustriel Silverhand was marshaling allies to stop the lich. Kas didn’t relish the thought of
that Alustriel intended to summon two powerful friends to oppose Vecna: the wizards Tasha and Mordenkainen. (For more information about Alustriel, Tasha, and Mordenkainen, see appendix B.) Kas knows
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three When the Dark Powers divulged Vecna’s plan to Kas, the powers also whispered that Lady Alustriel Silverhand was marshaling allies to stop the lich. Kas didn’t relish the thought of
that Alustriel intended to summon two powerful friends to oppose Vecna: the wizards Tasha and Mordenkainen. (For more information about Alustriel, Tasha, and Mordenkainen, see appendix B.) Kas knows
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
winds to the Ivy Mansion, the great house of the wizards of the Harpell family. Since the Harpells founded the town more than four centuries ago, they have brooked little nonsense and less mayhem
mercy of the predators they had honored — but they are one of the most potent gatherings of mages anywhere in the North. The Harpells are a jovial, if insular, lot. All wizards, they tend to marry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
winds to the Ivy Mansion, the great house of the wizards of the Harpell family. Since the Harpells founded the town more than four centuries ago, they have brooked little nonsense and less mayhem
mercy of the predators they had honored — but they are one of the most potent gatherings of mages anywhere in the North. The Harpells are a jovial, if insular, lot. All wizards, they tend to marry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
detected, a combat encounter or social interaction might result. Stop a Ritual The plots of evil cult leaders, malevolent spellcasters, and Fiends often involve rituals that must be foiled. In a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
detected, a combat encounter or social interaction might result. Stop a Ritual The plots of evil cult leaders, malevolent spellcasters, and Fiends often involve rituals that must be foiled. In a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
form or another). Saboteur. The Saboteur interferes with the functioning of enemy assets. More than a reckless bomber, they combine a willingness to destroy with a knack for infiltration. Proficiency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
form or another). Saboteur. The Saboteur interferes with the functioning of enemy assets. More than a reckless bomber, they combine a willingness to destroy with a knack for infiltration. Proficiency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unnatural Origin. Long ago, the drow first subjected elf prisoners to horrible rituals that transformed the captives into
Lolth. As the drow ultimately discovered, the goddess found this arrangement unacceptable. The creation process required cooperation between magical disciplines. Drow wizards and warlocks used arcane
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unnatural Origin. Long ago, the drow first subjected elf prisoners to horrible rituals that transformed the captives into
Lolth. As the drow ultimately discovered, the goddess found this arrangement unacceptable. The creation process required cooperation between magical disciplines. Drow wizards and warlocks used arcane
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and