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Returning 35 results for 'come relation granting to have reflective'.
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Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.
Kalashtar orphans are unlikely to know the
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or Countess of Dun Fjord, along with a parcel of land that includes a settlement or region of the same name. Archfey are fond of granting whimsical (and alliterative) titles, such as Chancellor of
Chocolates or Grand Duke of Giggles, which might come with minor supernatural gifts (see “Supernatural Gifts” in this chapter) rather than land. A character can hold more than one title, and in a feudal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or Countess of Dun Fjord, along with a parcel of land that includes a settlement or region of the same name. Archfey are fond of granting whimsical (and alliterative) titles, such as Chancellor of
Chocolates or Grand Duke of Giggles, which might come with minor supernatural gifts (see “Supernatural Gifts” in this chapter) rather than land. A character can hold more than one title, and in a feudal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lake Monster The characters can gain this quest shortly after they arrive in Bremen or if they start the adventure there. The quest starts near the docks, where the characters come upon a shield
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lake Monster The characters can gain this quest shortly after they arrive in Bremen or if they start the adventure there. The quest starts near the docks, where the characters come upon a shield
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has hundreds of ongoing schemes and experiments, any number of which might come to fruition in the near future. The Pharika’s Divine Schemes table describes several ways her deadly plans might
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they’ve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has hundreds of ongoing schemes and experiments, any number of which might come to fruition in the near future. The Pharika’s Divine Schemes table describes several ways her deadly plans might
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they’ve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this hall are as follows: Chandeliers. Radiant crystal chandeliers levitate near the ceiling.
Paintings. Paintings line the walls. They come in many sizes and have gilded frames.
The hall contains
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this hall are as follows: Chandeliers. Radiant crystal chandeliers levitate near the ceiling.
Paintings. Paintings line the walls. They come in many sizes and have gilded frames.
The hall contains
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
warforged, while granting freedom to the golems that survived the war. Rules for making warforged characters can be found in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
warforged, while granting freedom to the golems that survived the war. Rules for making warforged characters can be found in chapter 3.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Nightwatcher Take Back the Night
Nightwatchers come from humble origins, often toiling as guards or investigators. Undaunted by dangers in the darkness, they stand firm against the growing night
left your senses attuned to signs of danger, granting you the following benefits. Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, they come upon the aftermath of a bloody clash between the Xanathar Guild and the Zhentarim: As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying
purple face-painted eyes.
The gnome lowers a pipe and exhales a cloud of lavender smoke before raising a hand. “Hail and well met! Come browse the shelves of the most curious curiosity shop in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, they come upon the aftermath of a bloody clash between the Xanathar Guild and the Zhentarim: As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying
purple face-painted eyes.
The gnome lowers a pipe and exhales a cloud of lavender smoke before raising a hand. “Hail and well met! Come browse the shelves of the most curious curiosity shop in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
decadence until their infernal pacts come due. To prevent the gate-town from becoming so evil that it experiences a cosmic realignment, Duchess Zelza Zurkbane (lawful evil succubus) and her senators have
Surveillance. Fiendish, yellow eyes peer through windows, pools, and other reflective surfaces to judge citizens of Ribcage. Meanwhile, the duchess and her senators can listen in on any message and sending
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
decadence until their infernal pacts come due. To prevent the gate-town from becoming so evil that it experiences a cosmic realignment, Duchess Zelza Zurkbane (lawful evil succubus) and her senators have
Surveillance. Fiendish, yellow eyes peer through windows, pools, and other reflective surfaces to judge citizens of Ribcage. Meanwhile, the duchess and her senators can listen in on any message and sending
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
achieved. Using the eldritch abacus for which this position is named, an occultant measures the karmic coordinates of their franchise, hoping to gain portents of that which is yet to come. Like all
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
achieved. Using the eldritch abacus for which this position is named, an occultant measures the karmic coordinates of their franchise, hoping to gain portents of that which is yet to come. Like all
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
you didn’t come across her, but then, she can be hard to see—except for her single red eye. I’ll give you my Wildspace orrery if you slay Big Momma for me.”
Topolah trusts Krux and the characters
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
she can later move her hoard. Only when she is near death does she abandon her treasure. 53. Nightscale’s Hoard When the characters come into view of the island for the first time, read: A short
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
she can later move her hoard. Only when she is near death does she abandon her treasure. 53. Nightscale’s Hoard When the characters come into view of the island for the first time, read: A short