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Returning 35 results for 'come retain gar to have rolling'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ordinary rats and behave as such. If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s
constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
Monsters
Curse of Strahd
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
Backgrounds
Acquisitions Incorporated
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your
clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Monsters
The Wild Beyond the Witchlight
jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
races
To allow one’s mind to touch the planes is the ultimate dream of many an arcane spellcaster, and nowhere has that dream come closer to reality than in the lost city of Ulmyr’s Gate
vanish as suddenly as they appeared. Gradually, it became clear that these poor souls were the survivors of the Ethereal Rift, now trapped between worlds and trying to retain their tenuous grasp on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble If Amble has joined the characters, the tortle remains a steadfast ally in the fight to come. Amble will focus any attacks on the drowned, leaving Gar to the characters. If things get tough
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble If Amble has joined the characters, the tortle remains a steadfast ally in the fight to come. Amble will focus any attacks on the drowned, leaving Gar to the characters. If things get tough
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
spell, Gar is aware of every inhabitant within the coral mountain and has been tracking the characters’ progress through his domain. While he doesn’t know precisely what they’ve accomplished, outside
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
spell, Gar is aware of every inhabitant within the coral mountain and has been tracking the characters’ progress through his domain. While he doesn’t know precisely what they’ve accomplished, outside
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
into the face of one of the empty ornate helms on the altar.
This is Shoalar Quanderil, who was reincarnated by Gar to serve him in his new mission. Once jovial and quick to laugh, Shoalar has
grown quiet, bitter, and apprehensive. He doesn’t understand how Gar can serve both Olhydra and Umberlee, and has developed an extreme mistrust of his morose benefactor. Because of this, it wouldn’t take
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
into the face of one of the empty ornate helms on the altar.
This is Shoalar Quanderil, who was reincarnated by Gar to serve him in his new mission. Once jovial and quick to laugh, Shoalar has
grown quiet, bitter, and apprehensive. He doesn’t understand how Gar can serve both Olhydra and Umberlee, and has developed an extreme mistrust of his morose benefactor. Because of this, it wouldn’t take
races
Mordenkainen Presents: Monsters of the Multiverse
a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monsters Power-hungry humanoids see Elemental Evil as a principle deserving of worship and form cults around the destructive magic Elemental Evil offers. Evil creatures that come from the elemental
Elemental myrmidon 7 Ghald 7 Bastian Thermandar 8 Marlos Urnrayle 8 (12 with lair actions) Gar Shatterkeel 9 (13 with lair actions) Vanifer 9 (12 with lair actions) Olhydra 18 Yan-C-Bin 18 Imix 19 Ogrémoch 20
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monsters Power-hungry humanoids see Elemental Evil as a principle deserving of worship and form cults around the destructive magic Elemental Evil offers. Evil creatures that come from the elemental
Elemental myrmidon 7 Ghald 7 Bastian Thermandar 8 Marlos Urnrayle 8 (12 with lair actions) Gar Shatterkeel 9 (13 with lair actions) Vanifer 9 (12 with lair actions) Olhydra 18 Yan-C-Bin 18 Imix 19 Ogrémoch 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “Magic Items by Rarity” section of “Magic Items” has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The Dungeon Master’s Guide has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Three Flags Sailing Tavern Fishers come here after a long day for a bowl of stew and a quick pint before heading to bed. The atmosphere is subdued; the fishers are cold and tired and unsure about
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Three Flags Sailing Tavern Fishers come here after a long day for a bowl of stew and a quick pint before heading to bed. The atmosphere is subdued; the fishers are cold and tired and unsure about
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Encounters As the adventurers explore Icewind Dale, they might come upon friendly, indifferent, or hostile creatures in the wild. Such encounters can create suspense, reinforce the
sure how often to schedule random encounters in a 24-hour period, you can leave it to chance by rolling a d8 and consulting the Number of Wilderness Encounters table. Number of Wilderness Encounters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Encounters As the adventurers explore Icewind Dale, they might come upon friendly, indifferent, or hostile creatures in the wild. Such encounters can create suspense, reinforce the
sure how often to schedule random encounters in a 24-hour period, you can leave it to chance by rolling a d8 and consulting the Number of Wilderness Encounters table. Number of Wilderness Encounters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants The characters come upon 1d3 frost giants. If a single giant is encountered, it has a winter wolf companion. The giants are marauders looking for homesteads or caravans to wreck and
containing 3d6 × 100 cp, 2d6 × 100 sp, 1d6 × 100 gp, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
triggered, the mechanism pushes the millstone through the wall and sends it rolling down the stairs. When this occurs, anyone who has a passive Perception score of 14 or lower is surprised. Everyone rolls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
triggered, the mechanism pushes the millstone through the wall and sends it rolling down the stairs. When this occurs, anyone who has a passive Perception score of 14 or lower is surprised. Everyone rolls