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Returning 35 results for 'comfort realized guild to her recorded'.
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Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
guilds, but exceptions exist. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild — or, more accurately, your superiors might have trouble
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
guilds, but exceptions exist. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild — or, more accurately, your superiors might have trouble
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Sordid Past Neither Skalanthas nor the monks know that until recently, Ronnom led an assassins’ guild that carried out political killings for profit. Rival factions banded together to destroy the
guild, killing most of the guild’s assassins, but Ronnom and his bodyguards escaped and fled to Najkir. Under Ronnom’s influence, Skalanthas has grown territorial, threatening ships that get too close
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya NPCs Those drawn to the Selesnya Conclave find the guild’s mission of inclusion and harmony appealing. They gain comfort and fulfillment from the guild’s peaceful coexistence with
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya NPCs Those drawn to the Selesnya Conclave find the guild’s mission of inclusion and harmony appealing. They gain comfort and fulfillment from the guild’s peaceful coexistence with
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
in Waterdeep, you’ll always find a pot to piss in. Also notice how clean the streets are kept. This upkeep is due in large part to the hard work of the Dungsweepers’ Guild. Dungsweepers can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
in Waterdeep, you’ll always find a pot to piss in. Also notice how clean the streets are kept. This upkeep is due in large part to the hard work of the Dungsweepers’ Guild. Dungsweepers can be seen
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cross. Street Signs Thanks to the Scriveners’, Scribes’, and Clerks’ Guild, Waterdeep has a remarkable custom of labeling its streets, and even many of its alleyways and courts. The method of
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cross. Street Signs Thanks to the Scriveners’, Scribes’, and Clerks’ Guild, Waterdeep has a remarkable custom of labeling its streets, and even many of its alleyways and courts. The method of
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger, warmer Sergei. Strahd’s pride prevented him from standing in the way of the young couple’s love until the day of Sergei and Tatyana’s wedding, when Strahd gazed into a mirror and realized he
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger, warmer Sergei. Strahd’s pride prevented him from standing in the way of the young couple’s love until the day of Sergei and Tatyana’s wedding, when Strahd gazed into a mirror and realized he
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
see chromatic and metallic dragons find a peaceful way to coexist in the world. In the meantime, she finds comfort in helping humans and other people escape from cycles of violence. Runara maintains a
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
see chromatic and metallic dragons find a peaceful way to coexist in the world. In the meantime, she finds comfort in helping humans and other people escape from cycles of violence. Runara maintains a
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, it has not been mentioned in her presence since. Some blame the murder on the Hand of Yartar, the local thieves’ guild, but I believe that Kaidrod was killed, and the Waterbaron was implicated, in
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, it has not been mentioned in her presence since. Some blame the murder on the Hand of Yartar, the local thieves’ guild, but I believe that Kaidrod was killed, and the Waterbaron was implicated, in
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron. 3 Magical Message Drop. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient
, Folk Hero, Hermit, Sage Pupil Acolyte, Entertainer, Folk Hero, Guild Artisan, Sage Guardian Acolyte, Folk Hero, Hermit, Outlander, Soldier Offspring Any Ancient Being Quests Though their work
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron. 3 Magical Message Drop. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient
, Folk Hero, Hermit, Sage Pupil Acolyte, Entertainer, Folk Hero, Guild Artisan, Sage Guardian Acolyte, Folk Hero, Hermit, Outlander, Soldier Offspring Any Ancient Being Quests Though their work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
attitude toward bribery. The city’s proximity to Cormyr makes it a breeding ground for that nation’s enemies, including the Fire Knives, a guild of thieves and assassins that the naive pretend doesn’t exist.