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Returning 35 results for 'comfort rogues grave to her regard'.
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comfort rogues grave to her rewards
comfort rogues grave to her reward
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
the party’s wizard with grave suspicion. However you roleplay a character or monster, the classic advice for writers holds true: show, don’t tell. For example, rather than describe an NPC as shallow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
the party’s wizard with grave suspicion. However you roleplay a character or monster, the classic advice for writers holds true: show, don’t tell. For example, rather than describe an NPC as shallow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spies” sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spies” sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
alcove is blocked by a metal door secured with a heavy lock.
The kagu-svirfneblin eat and sleep here. Obsessed with their work and the prophesied stone, the deep gnomes have little regard for their
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
alcove is blocked by a metal door secured with a heavy lock.
The kagu-svirfneblin eat and sleep here. Obsessed with their work and the prophesied stone, the deep gnomes have little regard for their
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
) stolen from Froderic Dartwild’s grave. C16: Attic Gray sheets cover old furniture in this dusty attic.
Characters who spend at least 1 minute searching the attic find two life-sized wooden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
) stolen from Froderic Dartwild’s grave. C16: Attic Gray sheets cover old furniture in this dusty attic.
Characters who spend at least 1 minute searching the attic find two life-sized wooden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
it’s not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
it’s not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
payment to make amends, though a sack of gold is likely little comfort to those who lost loved ones, homes, and livelihoods. It’s always wise to tread softly, speak deferentially, and act respectfully
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
payment to make amends, though a sack of gold is likely little comfort to those who lost loved ones, homes, and livelihoods. It’s always wise to tread softly, speak deferentially, and act respectfully
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
amusement at whatever befalls him. He enjoys bathing and splashing in water, picking flowers, and eating wild mushrooms. He has no shame with regard to who he is and what he looks like, and he has a