Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'coming were reaction'.
Other Suggestions:
combine were rejection
combine were relation
coins were reaction
coin were reaction
coiling were relation
Magic Items
The Book of Many Things
The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day
reaction to discard the d20 roll; the creature must use the number you rolled in place of its roll.
Additionally, while holding the cards, you can cast Divination from them. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that live in the sewers are accustomed to the smell and aren’t poisoned in this way. Search for the Urchins The characters approach the cellar complex from the east, eventually coming upon an iron
child, Nat, attuned to the stone, but contact with the aboleth so terrified her that she dropped it, screamed, and ran away. The boys were panicked by her reaction and fled as well, leaving the stone in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that live in the sewers are accustomed to the smell and aren’t poisoned in this way. Search for the Urchins The characters approach the cellar complex from the east, eventually coming upon an iron
child, Nat, attuned to the stone, but contact with the aboleth so terrified her that she dropped it, screamed, and ran away. The boys were panicked by her reaction and fled as well, leaving the stone in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
work for Arauthator but have no special devotion to the dragon. If a fight is coming, their loyalty goes to whomever they expect to win. That means the dragon, unless the characters somehow impress
them. Maccath the Crimson. Maccath often wanders the ice caves, deep in thought. On meeting strangers, her reaction is oddly subdued. See area 10 for more details on Maccath’s situation. Ice Trolls
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
work for Arauthator but have no special devotion to the dragon. If a fight is coming, their loyalty goes to whomever they expect to win. That means the dragon, unless the characters somehow impress
them. Maccath the Crimson. Maccath often wanders the ice caves, deep in thought. On meeting strangers, her reaction is oddly subdued. See area 10 for more details on Maccath’s situation. Ice Trolls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
destroyed immediately after hitting you and dealing damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage or coming into contact with you. The weapon is
, you can use a Reaction to split into two identical Oozes. Each Ooze uses your game statistics, except that they are one size category smaller than your normal size, and your remaining Hit Points and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
streaked with crimson stains.
This dining room has been ransacked, and red mud covers the furnishings and floor. A character who approaches the table hears scratching coming from under it. Nothing is
initially harmless, their appearance and lack of reaction are unnerving. Pantry. The foodstuffs and supplies that once filled the pantry have been ransacked, and a large cupboard stands open. A trapdoor in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
streaked with crimson stains.
This dining room has been ransacked, and red mud covers the furnishings and floor. A character who approaches the table hears scratching coming from under it. Nothing is
initially harmless, their appearance and lack of reaction are unnerving. Pantry. The foodstuffs and supplies that once filled the pantry have been ransacked, and a large cupboard stands open. A trapdoor in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
greataxe while her saber-toothed tiger, Grava, keeps a steady eye on the new arrivals. Bjornhild’s reaction to the characters is one of exultation, which is not surprising given her devotion to the
that a massacre took place here recently. You hear the squawking of buzzards coming from the middle of the camp and see a half dozen vultures picking at two bodies outside one of the larger tents
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
greataxe while her saber-toothed tiger, Grava, keeps a steady eye on the new arrivals. Bjornhild’s reaction to the characters is one of exultation, which is not surprising given her devotion to the
that a massacre took place here recently. You hear the squawking of buzzards coming from the middle of the camp and see a half dozen vultures picking at two bodies outside one of the larger tents
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Lupine howls of pain sound from beyond the iron door to the west.
The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp — and the monster’s reaction to him — is up to you. 2. Courtyard Gardens An archway in the
— which, of course, leads to even more creatures coming under his sway (see “Conclusion” for more information). Three chuuls hide beneath the mass of corpses. These creatures were attracted by blood
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Lupine howls of pain sound from beyond the iron door to the west.
The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp — and the monster’s reaction to him — is up to you. 2. Courtyard Gardens An archway in the
— which, of course, leads to even more creatures coming under his sway (see “Conclusion” for more information). Three chuuls hide beneath the mass of corpses. These creatures were attracted by blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meeting is not optional, since tribute must be paid to the hobgoblin warlord in return for his hospitality. Afterward, characters can move freely about Azrok’s Hold, coming and going as they please
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other than necrotic, poison, or psychic damage, there’s a 20 percent chance that a nearby crate explodes, setting off a chain reaction that engulfs the entire warehouse in flames. The initial explosion
circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end — and he wants to trigger as much final mayhem as it can. If he can’t use the cult for its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other than necrotic, poison, or psychic damage, there’s a 20 percent chance that a nearby crate explodes, setting off a chain reaction that engulfs the entire warehouse in flames. The initial explosion
circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end — and he wants to trigger as much final mayhem as it can. If he can’t use the cult for its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meeting is not optional, since tribute must be paid to the hobgoblin warlord in return for his hospitality. Afterward, characters can move freely about Azrok’s Hold, coming and going as they please
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
located on the bed’s headboard. Z9: Brig Small cells with thin iron bars line both sides of the center hallway. You hear shouts for help from one of the cells.
The shouting is coming from a couatl
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
located on the bed’s headboard. Z9: Brig Small cells with thin iron bars line both sides of the center hallway. You hear shouts for help from one of the cells.
The shouting is coming from a couatl
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room features only a wooden bench set against the west wall.
Three lizardfolk keep guard in this room, alert for unusual sounds coming from the north or south. If the guards have not moved elsewhere
reaction to intruders, assuming he is not immediately attacked, will be one of mild surprise, asking them who they are, where they come from, who sent them, and so forth. He knows they are not ambassadors
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room features only a wooden bench set against the west wall.
Three lizardfolk keep guard in this room, alert for unusual sounds coming from the north or south. If the guards have not moved elsewhere
reaction to intruders, assuming he is not immediately attacked, will be one of mild surprise, asking them who they are, where they come from, who sent them, and so forth. He knows they are not ambassadors