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Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
and the DM isn’t adversarial. The DM’s job is to challenge the characters with interesting encounters and tests, keep the game moving, and apply the rules fairly. The most important thing to remember
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
and the DM isn’t adversarial. The DM’s job is to challenge the characters with interesting encounters and tests, keep the game moving, and apply the rules fairly. The most important thing to remember
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them. Inventing, writing, storytelling, improvising, acting
on the aspects you enjoy and downplay the rest. For example, if you don’t like creating your own adventures, you can use published ones. You can also lean on the other players to help you with rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them. Inventing, writing, storytelling, improvising, acting
on the aspects you enjoy and downplay the rest. For example, if you don’t like creating your own adventures, you can use published ones. You can also lean on the other players to help you with rules
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H1. Narrow Trail This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must
-long stretch of it is buried under rubble that is difficult terrain (see the Basic Rules). Reaching the Gatehouse.The trail ends at the outer door of the gatehouse. This door can be barred shut from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
magic if a detect magic spell is cast upon it. Sounds from Beyond. A character who listens with an ear to the door will hear far-off music and happy singing, obviously coming from the other side of the
destroy the door, read: As the door falls away, you can hear sounds of confusion and distress coming from the north. A faint glow, like that of a small flame, shines in the distance. The walls of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H1. Narrow Trail This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must
-long stretch of it is buried under rubble that is difficult terrain (see the Basic Rules). Reaching the Gatehouse.The trail ends at the outer door of the gatehouse. This door can be barred shut from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
magic if a detect magic spell is cast upon it. Sounds from Beyond. A character who listens with an ear to the door will hear far-off music and happy singing, obviously coming from the other side of the
destroy the door, read: As the door falls away, you can hear sounds of confusion and distress coming from the north. A faint glow, like that of a small flame, shines in the distance. The walls of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
what power she wields in her realms, too subtle for mortal minds to sense. Rumors abound as to her current form, most coming from claims made by lunatics who have described an array of disturbing
questions. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within the bleakness of the Shadowfell. From there she sends out her ravens to find interesting souls she can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Minor Factions In addition to the ascendant factions, Sigil contains a host of minor factions—up-and-coming philosophies, those that have seen a resurgence of members, and once-ascendant factions
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Minor Factions In addition to the ascendant factions, Sigil contains a host of minor factions—up-and-coming philosophies, those that have seen a resurgence of members, and once-ascendant factions
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
what power she wields in her realms, too subtle for mortal minds to sense. Rumors abound as to her current form, most coming from claims made by lunatics who have described an array of disturbing
questions. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within the bleakness of the Shadowfell. From there she sends out her ravens to find interesting souls she can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keystone. Its rules are as follows: The gate opens for 1 minute if a creature stands within 5 feet of the arch and either sings a D note or plays a D note on a musical instrument. Characters must be 12th
scantily clad elves (one male and one female) holding fingers to their lips in a gesture of silence. Its rules are as follows: If a silence spell is cast so that the arch is in the spell’s area, the gate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” The first time a character reaches this intersection, a faint call for help is heard coming from the tunnel opening to the north, which ends at a cave-in. The cry for help is an illusion, and
mirror is one of Halaster’s gates (see “Gates”). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keystone. Its rules are as follows: The gate opens for 1 minute if a creature stands within 5 feet of the arch and either sings a D note or plays a D note on a musical instrument. Characters must be 12th
scantily clad elves (one male and one female) holding fingers to their lips in a gesture of silence. Its rules are as follows: If a silence spell is cast so that the arch is in the spell’s area, the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” The first time a character reaches this intersection, a faint call for help is heard coming from the tunnel opening to the north, which ends at a cave-in. The cry for help is an illusion, and
mirror is one of Halaster’s gates (see “Gates”). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
open list makes everyone aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
open list makes everyone aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as a regular occurrence after the first frost of the coming season, and are often met at docking by a magister — or by a contingent of the Guard who will hold travelers aboard until a magister can be
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
madness.
Great was its ruin, and slaughtered were all who did not heed my warning.
Brighter the future I now foretell, of beginnings, not endings:
Heroes are coming, who strive against fate’s stern
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
madness.
Great was its ruin, and slaughtered were all who did not heed my warning.
Brighter the future I now foretell, of beginnings, not endings:
Heroes are coming, who strive against fate’s stern
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The din of people arguing, mostly in Dwarvish, nearly drowns out the hammering coming from the city’s forges, and the crowds here offer a good chance to slip away from pursuers. Characters can
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as a regular occurrence after the first frost of the coming season, and are often met at docking by a magister — or by a contingent of the Guard who will hold travelers aboard until a magister can be
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
rush through their days, scavenging what they can in hopes of enduring the coming night. Every twilight, Tsien Chiang climbs the spirit-infested Ping’On Tower and tolls the Nightingale Bell. This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guidelines than rules anyway. Right? Stand up as straight as possible. Being a paladin is mostly about posture, and most people don’t realize that. Evil drow slouch, but in this house, we are turgid
Looks like trouble has some vacation time coming up. So let’s book it a nice inn.
4 We’ve got a real game of cat and mouse here … so it’s time to eat some cheese.
5 Is that all I’ve got
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The din of people arguing, mostly in Dwarvish, nearly drowns out the hammering coming from the city’s forges, and the crowds here offer a good chance to slip away from pursuers. Characters can
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
rush through their days, scavenging what they can in hopes of enduring the coming night. Every twilight, Tsien Chiang climbs the spirit-infested Ping’On Tower and tolls the Nightingale Bell. This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guidelines than rules anyway. Right? Stand up as straight as possible. Being a paladin is mostly about posture, and most people don’t realize that. Evil drow slouch, but in this house, we are turgid
Looks like trouble has some vacation time coming up. So let’s book it a nice inn.
4 We’ve got a real game of cat and mouse here … so it’s time to eat some cheese.
5 Is that all I’ve got
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
available from alchemists in the Styes, being one of the district’s more popular exports. Before running this final part of the adventure, make sure you’re familiar with the rules on underwater combat
dim light and silt in the water. As the characters approach the sunken temple, read the following, making adjustments depending on whether they are coming from above or below the water: Below the