Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'command reborn grim to her reflecting'.
Other Suggestions:
commands renown gain to her reflecting
command record gain to her reflections
command resort gain to her reflections
command reorx gain to her reflections
commune renown gain to her reflecting
Monsters
Eberron: Rising from the Last War
permanently under her command, following her verbal orders.Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
monsters
), Thaumaturgy
2/Day Each: Bane, Blink, Calm Emotions, Command, Detect Magic, Detect Thoughts, Fly, Freedom of Movement, Inflict Wounds, Mirror Image, Phantasmal Killer, Sanctuary, Sending
1/Day
Attack;Opportunity Attacks.Lady’s Whisper is a powerful servitor of Nhimbaloth, a unique skeletal creature related to the lesser deaths that serve the Grim Reaper. They speak only rarely
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terrifying new forms. Such a plot comes with both opportunities and pitfalls. On the one hand, waking up in Mordenheim’s laboratory, either recently changed into reborn (see chapter 1) or about to
. Mordenheim attack the party or their allies (at the doctor’s command or otherwise). These foes are more powerful than the characters, who might defeat the majority of the attackers before being overwhelmed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terrifying new forms. Such a plot comes with both opportunities and pitfalls. On the one hand, waking up in Mordenheim’s laboratory, either recently changed into reborn (see chapter 1) or about to
. Mordenheim attack the party or their allies (at the doctor’s command or otherwise). These foes are more powerful than the characters, who might defeat the majority of the attackers before being overwhelmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
the case of magic-users, imbue it with a spell to unleash under predetermined circumstances. Yet a shield guardian’s primary goal is to protect its master. It escorts whoever bears its command amulet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
the case of magic-users, imbue it with a spell to unleash under predetermined circumstances. Yet a shield guardian’s primary goal is to protect its master. It escorts whoever bears its command amulet
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Command, Phantom Steed
2/Day Each: Destructive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Command, Phantom Steed
2/Day Each: Destructive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Blessings of Knowledge At 1st level, you learn two
then use your access to the creature’s mind to command it. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Blessings of Knowledge At 1st level, you learn two
then use your access to the creature’s mind to command it. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Merrenoloth The grim, gaunt captains of the ferries on the River Styx, merrenoloths have total command of their vessels, ensuring that their passengers reach their destinations safely. Sometimes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
companions. Roll initiative for the devil, which has its own turns. The DM has the creature’s stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
companions. Roll initiative for the devil, which has its own turns. The DM has the creature’s stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell cast on the alcove reveals an aura of conjuration magic emanating from it. While standing in the alcove, Endelyn can use a bonus action to speak a command word (“imprek”) and teleport to her
Tragedies in area M14 allows Endelyn to foresee the arrival of visitors and glimpse their fates, which she communicates to them through grim performances that she calls her “auguries.” Endelyn claims to be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Merrenoloth The grim, gaunt captains of the ferries on the River Styx, merrenoloths have total command of their vessels, ensuring that their passengers reach their destinations safely. Sometimes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell cast on the alcove reveals an aura of conjuration magic emanating from it. While standing in the alcove, Endelyn can use a bonus action to speak a command word (“imprek”) and teleport to her
Tragedies in area M14 allows Endelyn to foresee the arrival of visitors and glimpse their fates, which she communicates to them through grim performances that she calls her “auguries.” Endelyn claims to be