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Returning 6 results for 'command what revive'.
Other Suggestions:
common what remove
common what receive
common what reside
common what revere
common what recite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Orb, Command, Dragon’s Breath
5 Fear, Fly
7 Arcane Eye, Charm Monster
9 Legend Lore, Summon Dragon
Level 6: Elemental Affinity Your draconic magic has an affinity with a damage
the next hour, you immediately revive as if by the Reincarnate spell.
69–72 You have the Frightened condition until the end of your next turn. The DM determines the source of your fear.
73
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Orb, Command, Dragon’s Breath
5 Fear, Fly
7 Arcane Eye, Charm Monster
9 Legend Lore, Summon Dragon
Level 6: Elemental Affinity Your draconic magic has an affinity with a damage
the next hour, you immediately revive as if by the Reincarnate spell.
69–72 You have the Frightened condition until the end of your next turn. The DM determines the source of your fear.
73