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                        Returning 35 results for 'common which rating'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragonsâ hoards literally
                                                
                                            
                                                
                                                     blinds and secret passages throughout their lairs, allowing them to move easilyâand potentially unnoticed.
The challenge rating of a legendary crystal dragon increases by 1 when itâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
                                                
                                            
                                                
                                                     areas for their hoards. They use their burrowing ability to dig blinds and secret passages throughout their lairs, allowing them to move easilyâand potentially unnoticed.
The challenge rating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     20 ft., swim 40 ft.; speaks Bullywug Dragonborn* +2 Str, +1 Cha Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and
                                                
                                            
                                                
                                                    NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Perfume of Bewitching Wondrous item, common This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the
                                                
                                            
                                                
                                                     duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfumeâs effect are not aware that theyâve been influenced by magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     feet tall relative to its surroundings, because its size is not altered by the castleâs shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
                                                
                                            
                                                
                                                     is Large and has 55 (10d10) hit points. It has a Strength score of 15 (+2), and its bite attack deals 9 (2d6 + 2) piercing damage on a hit. It understands Abyssal, Common, Draconic, and Gnomish, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ignites the gas to heat the cauldron. The cupboards contain nearly five hundred jars of ingredients used to brew common and uncommon magic potions, as well as other alchemical concoctions. Each jar is
                                                
                                            
                                                
                                                     them into the basin. These creatures are water weirds with a challenge rating of 4 (1,100 XP) and these changes: The weirds are invisible while fully immersed in the toxic brew. They die if forced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholderâs favor and affection. Such boons are
                                                
                                            
                                                
                                                     beholderâs challenge rating. It wears a ring of invisibility on its fear ray eyestalk, a ring of mind shielding on its sleep ray eyestalk, and a ring of resistance (force) on its slowing ray eyestalk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     for whole nations. Covens. A green hag that is part of a coven (see the âHag Covensâ sidebar) has a challenge rating of 5 (1,800 XP). Green Hag
 Medium fey, neutral evil
 Armor Class 17 (natural
                                                
                                            
                                                
                                                     +4, Perception +4, Stealth +3
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Draconic, Sylvan
 Challenge 3 (700 XP)
 Amphibious. The hag can breathe air and water.
 Innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     true menace to evildoers.â Flaw. âRetire? My goodness, no. Iâll retire when Iâm dead.â Combat Notes Elkhornâs challenge rating is based on him using Feint to improve his rather weak sword attack
                                                
                                            
                                                
                                                     Throws Str +1, Con +5
 Skills Perception +2, Survival +2
 Damage Resistances poison
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Dwarvish
 Challenge 2 (450 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Perception 13
 Languages Common, Elvish
 Challenge 3 (700 XP)
  
 Sneak Attack (1/Turn). Portentia deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on
                                                
                                            
                                                
                                                     that has a challenge rating equal to or less than her own, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (her choice). In a new form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     knights with a lower challenge rating. Solar Bastion Knight Medium Humanoid (Paladin), Typically Neutral Good
 Armor Class 20 (plate armor, shield)
 Hit Points 150 (20d8 + 60)
 Speed 30 ft.
  STR
 18
                                                
                                            
                                                
                                                    , frightened
 Senses passive Perception 13
 Languages Common plus any one language
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Aura of Protection. The knight and each ally within 10 feet of it have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     interrupt or attack the golem incur its enmity. Otherwise, it shows little interest in them. The mad golem is a stone golem with a challenge rating of 12 (8,400 XP) and these changes: The golem is Huge and
                                                
                                            
                                                
                                                     speak: Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, and Undercommon. The golem is too big to fit down any tunnel smaller than 10 feet wide. Left to its own devices, it remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     (+0)
 
 Saving Throws Int +6, Wis +7
 Skills Insight +7, Nature +6, Perception +7, Survival +7
 Damage Resistances fire
 Senses darkvision 60 ft., passive Perception 17
 Languages Common, Druidic
                                                
                                            
                                                
                                                     each: cure wounds, entangle, faerie fire, thunderwave
 Bonus Actions
 Change Shape (5/Day). Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read âKEEP OUT!â in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
                                                
                                            
                                                
                                                     wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     challenge rating. Languages. Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn
                                                
                                            
                                                
                                                     conversation with extensive historical context, whether or not itâs relevant 
   11  Constantly twitches tailâand occasionally pounces on it 
   12  Speaks an archaic form of Common (equivalent to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    , Survival +8
 Senses passive Perception 18
 Languages Aquan, Common, Druidic
 Challenge 10 (5,900 XP)
 Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point
                                                
                                            
                                                
                                                     movement
 5th level (2 slots): greater restoration, mass cure wounds
 6th level (1 slot): conjure fey
 Actions
 Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (see the âHag Covensâ sidebar) has a challenge rating of 4 (1,100 XP). Sea Hag
 Medium fey, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft., swim 40 ft.
   STR
                                                
                                            
                                                
                                                    
  16 (+3)
 
  DEX
  13 (+1)
 
  CON
  16 (+3)
 
  INT
  12 (+1)
 
  WIS
  12 (+1)
 
  CHA
  13 (+1)
Senses darkvision 60 ft., passive Perception 11
 Languages Aquan, Common, Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit.
 It has darkvision out to a range of 60 feet.
 It understands Abyssal, Aquan, and Common, but canât speak.
 It
                                                
                                            
                                                
                                                     has a challenge rating of 3 (700 XP).
 Also present are two shadows similar to those found in area 11. They emerge from behind the kraken statue and attack if the giant slug is harmed. If the slug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     rune imprinting on any of them. Dwarf Vampire Zorak Lightdrinker is a shield dwarf vampire, with a challenge rating of 14 (11,500 XP) and these additional changes: Zorak has these racial traits: He
                                                
                                            
                                                
                                                     speaks Common and Dwarvish. He has resistance to poison damage and advantage on saving throws against poison. He wears plate armor (AC 18), wields a dwarven thrower, and gains the action options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
                                                
                                            
                                                
                                                     Perception 11
 Languages Common, Draconic, Elvish
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     lawful good. They have 35 (10d6) hit points each. They lack the Horrifying Visage action. They speak Common and have a challenge rating of 3 (700 XP). The children donât like it when the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     modifications: Vladimirâs alignment is lawful evil. His Armor Class is 17 (half plate). He has 192 hit points. He speaks Common and Draconic. Vladimir wields a greatsword, +2 with a hilt sculpted to
                                                
                                            
                                                
                                                    ) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. Vladimir has a challenge rating of 7 (2,900 XP).  Vladimir Horngaardâs Traits Ideal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     in the Monster Manual) has a challenge rating of 8 (3,900 XP). IRON TOKEN
 An annis hag can pull out one of her iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin
                                                
                                            
                                                
                                                    
 Languages Common, Giant, Sylvan
 Challenge 6 (2,300 XP)
 Innate Spellcasting. The hagâs innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
 3/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     challenge rating of a creature that the characters need to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its
                                                
                                            
                                                
                                                     corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients  Item Rarity CR Range   Common 1â3 Uncommon 4â8 Rare 9â12 Very rare 13â18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . She has the following skills: Stealth +3, Survival +2. She speaks Bothii (the Uthgardt language) and Common. She is unarmed, having lost her greataxe. If she obtains a nonmagical weapon, Noori has a +5
                                                
                                            
                                                
                                                     ice spider queen, a giant spider with the following changes: It has 44 hit points and a challenge rating of 2 (450 XP). It has resistance to cold damage. Any creature that starts its turn within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transport to Hades. Covens. A night hag that is part of a coven (see the âHag Covensâ sidebar) has a challenge rating of 7 (2,900 XP). Night Hag
 Medium fiend, neutral evil
 Armor Class 17 (natural
                                                
                                            
                                                
                                                     120 ft., passive Perception 16
 Languages Abyssal, Common, Infernal, Primordial
 Challenge 5 (1,800 XP)
 Innate Spellcasting. The hagâs innate spellcasting ability is Charisma (spell save DC 14, +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Common, Draconic, Goblin, Infernal, Orc, Undercommon
 Challenge 13 (10,000 XP)
 Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
                                                
                                            
                                                
                                                     trait and the Staff of Power action option. It loses all spell slots of 6th level and higher. It has a challenge rating of 8 (3,900 XP).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mutations on this table might increase a creatureâs challenge rating by 1 or 2. Use the guidelines in chapter 9 of the Dungeon Masterâs Guide to determine whether its challenge rating should increase and
                                                
                                            
                                                
                                                     melee attack while within 5 feet of it takes 5 (1d10) damage of that type. You can adjust these damage numbers to suit the creatureâs challenge rating. 4 The creature has the Magic Resistance trait: it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
 Languages Common, Draconic, Dwarvish, Goblin
 Challenge 7 (2,900 XP)
 Special Equipment. Artus wears the Ring of Winter. He and the ring canât be targeted by divination magic or perceived through
                                                
                                            
                                                
                                                    -foot cube, and has the density and durability of metal or stone (Artusâs choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     influence can manifest. You can add regional effects to make a particular dragonâs lair feel unique and wondrous. Adding regional effects to a dragonâs lair has no effect on the dragonâs challenge rating
                                                
                                            
                                                
                                                     bronze dragonâs lair, or the crystalline growths common near any gem dragonâs lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous, are the races of
                                                
                                            
                                                
                                                     a monster, including when you apply a template to it, might change its challenge rating.
 For advice on how to customize creatures and calculate their challenge ratings, see the Dungeon Masterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    : it is Medium, it has 45 hit points, its speed is 30 ft., it doesn't have a challenge rating or Legendary Resistance, and the only action it can take is the Attack action, which it can use only to
                                                
                                            
                                                
                                                     energy, such as that found near a gate to the Far Realm or the strange magic that emanates through the Underdark, a regenerating troll undergoes strange mutations. Among the most common mutations are wings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Throws Dex +7, Con +10, Wis +6, Cha +8
 Skills Perception +11, Stealth +7
 Damage Immunities acid
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
 Languages Common, Draconic
                                                
                                            
                                                
                                                     ft., darkvision 120 ft., passive Perception 22
 Languages Common, Draconic
 Challenge 16 (15,000 XP)
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ., darkvision 120 ft., passive Perception 24
 Languages Common, Draconic
 Challenge 20 (25,000 XP)
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                    . This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
 Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Perception 10
 Languages Common, Draconic, Infernal, Orc, Yeti
 Challenge 7 (2,900 XP)
 Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it canât be thawed, harmed by fire
                                                
                                            
                                                
                                                     His hit point maximum becomes 49 (9d8 + 9), and his challenge rating becomes 2 (450 XP). His challenge rating becomes 4 (1,100 XP) if he finishes a long rest and regains his expended spells. Companion
                                                
                                            
                                        






