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Returning 7 results for 'common which resolving'.
Other Suggestions:
command which removing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Resolving the Standoff H’slaat orders his followers to commence their attack 20 minutes after the characters arrive at area 1. Unless the characters intervene, the conflict plays out as follows
troglodytes quickly forget their conflict and unite against common threats, such as the characters and their unwelcome expeditionary force.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Resolving the Standoff H’slaat orders his followers to commence their attack 20 minutes after the characters arrive at area 1. Unless the characters intervene, the conflict plays out as follows
troglodytes quickly forget their conflict and unite against common threats, such as the characters and their unwelcome expeditionary force.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
civilization entirely. The bleak realities of Etharis make the realm incredibly dangerous. The common folk cower in their fragile bastions of civilization while monsters stalk freely across the land. Travel
inspire you to push back against despair, resolving to fight for the last glimmers of hope that remain? What is your character fighting for? Whatever your motivations, the overwhelming dangers of Etharis
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message appears on the “tails” face. Roll a d4 on the following
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message appears on the “tails” face. Roll a d4 on the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its