Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'commune warrior reflect'.
Other Suggestions:
common warrior respect
common warrior reflected
common warrior reflects
common warrior reflect
combine warrior respect
Backgrounds
Sword Coast Adventurer's Guide
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
. The heavier duties of members from this caste are even performed with the aid of undead labor—a nightmarish vision for surface-dwelling folk.
The warrior caste of the laneshi oversee not just
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else. The new totem warrior options
are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else. The new totem warrior options
are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Circle of the Moon or the Circle of the Shepherd (from Xanathar’s Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Circle of the Moon or the Circle of the Shepherd (from Xanathar’s Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
dagger. Pottery Shard, a tabaxi minstrel (see appendix D), was kidnapped while traveling from Port Nyanzaru to Fort Beluarian. Gorvax, a firenewt warrior (see appendix D) is eager to escape and return to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
dagger. Pottery Shard, a tabaxi minstrel (see appendix D), was kidnapped while traveling from Port Nyanzaru to Fort Beluarian. Gorvax, a firenewt warrior (see appendix D) is eager to escape and return to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. NIKYA OF THE OLD WAYS
The Zhur-Taa leader, Nikya, is a powerful centaur druid of the Old Ways. In fact, she considers herself to be the last of the true Gruul druids. Though raised to be a warrior
): dominate beast, freedom of movement, wall of fire
5th level (2 slots): commune with nature, conjure elemental, scrying
6th level (1 slot): transport via plants, wall of thorns
Actions
Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. NIKYA OF THE OLD WAYS
The Zhur-Taa leader, Nikya, is a powerful centaur druid of the Old Ways. In fact, she considers herself to be the last of the true Gruul druids. Though raised to be a warrior
): dominate beast, freedom of movement, wall of fire
5th level (2 slots): commune with nature, conjure elemental, scrying
6th level (1 slot): transport via plants, wall of thorns
Actions
Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Planetar Righteously Wrathful Angelic Warrior Habitat: Planar (Upper Planes); Treasure: Relics Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Planetar Righteously Wrathful Angelic Warrior Habitat: Planar (Upper Planes); Treasure: Relics Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
, but they can’t be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesn’t usually chat or engage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
, but they can’t be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesn’t usually chat or engage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dwells in tunnels near a young amethyst dragon’s lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2 A young amethyst dragon and a
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dwells in tunnels near a young amethyst dragon’s lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2 A young amethyst dragon and a
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
is Necrotic or Radiant; you choose the type each time you deal the damage. Level 3: Warrior of the Gods A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
is Necrotic or Radiant; you choose the type each time you deal the damage. Level 3: Warrior of the Gods A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, but with the corresponding portal key, it can take entrants almost anywhere in the multiverse. Linda Lithen Tyrza Bonebreaker addresses a young goliath warrior at Glorium’s training grounds
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, but with the corresponding portal key, it can take entrants almost anywhere in the multiverse. Linda Lithen Tyrza Bonebreaker addresses a young goliath warrior at Glorium’s training grounds
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
peace between the northern folk and the elves, and their responsibilities in sharing the land. The Bondmakers commune with the Spirits of Nature directly. The king and his noble court rule, counseled by
Knighthood is the greatest aspiration of any child who comes of age in the Charneault Kingdom. A knight is expected to exemplify many virtues: courage, strength, and honor, as required by any warrior
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The Uthgardt believe that their ancestors trapped their totem spirits under these mounds so that they and their descendants could commune with the spirits and gain their power. The Uthgardt fear magic
Flint Rock. The Elk tribe’s great chief is Rond Vaarson, an old, battle-hardened warrior who has spilled so much blood that he no longer craves it. Younger chieftains are waiting for him to die so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The Uthgardt believe that their ancestors trapped their totem spirits under these mounds so that they and their descendants could commune with the spirits and gain their power. The Uthgardt fear magic
Flint Rock. The Elk tribe’s great chief is Rond Vaarson, an old, battle-hardened warrior who has spilled so much blood that he no longer craves it. Younger chieftains are waiting for him to die so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids