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Returning 35 results for 'commune wizard returning'.
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Monsters
Sleeping Dragon’s Wake
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
event that important nonplayer characters such as Wyrmspeaker Rezmir or the Red Wizard Rath Modar were killed or captured, simply replace them with new nonplayer characters here—or assume that they were
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
event that important nonplayer characters such as Wyrmspeaker Rezmir or the Red Wizard Rath Modar were killed or captured, simply replace them with new nonplayer characters here—or assume that they were
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a wizard’s cap. It taps the podium with a brass wand to get your attention. “Well met!” it says in Common. “I am the Math Wizard, Captain of Calculus, Admiral of Abaci, Unifier of Units! Welcome to
. The self-proclaimed Math Wizard is a friendly duodrone. The Math Wizard speaks both Common and Modron. The ten monodrones speak Modron only and are indifferent toward passengers. Each one holds a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a wizard’s cap. It taps the podium with a brass wand to get your attention. “Well met!” it says in Common. “I am the Math Wizard, Captain of Calculus, Admiral of Abaci, Unifier of Units! Welcome to
. The self-proclaimed Math Wizard is a friendly duodrone. The Math Wizard speaks both Common and Modron. The ten monodrones speak Modron only and are indifferent toward passengers. Each one holds a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
appendix B). The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of gold, sent up in a bucket in advance. He also readily accepts coin from patrons who want to place grisly bets on adventurers who dare explore Undermountain, and their odds of returning alive
. “Five gold dragons says they’re back before a tenday, minus the fighter, the wizard, and the cleric!” is the flavor of commentary often heard amid gales of drunken laughter. The walls of the well are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of gold, sent up in a bucket in advance. He also readily accepts coin from patrons who want to place grisly bets on adventurers who dare explore Undermountain, and their odds of returning alive
. “Five gold dragons says they’re back before a tenday, minus the fighter, the wizard, and the cleric!” is the flavor of commentary often heard amid gales of drunken laughter. The walls of the well are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
appendix B). The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arkhan the Cruel The dragonborn Arkhan the Cruel is in the tent along with his manticore companion, Chango, and Torogar Steelfist, his savage minotaur bodyguard. Arkhan visits the monument to commune
shift to return to the realm of his deity, Surtur. Returning to the demon zapper, the characters find that Ralzala also honors her word. After gulping down the empyrean’s blood to free herself from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arkhan the Cruel The dragonborn Arkhan the Cruel is in the tent along with his manticore companion, Chango, and Torogar Steelfist, his savage minotaur bodyguard. Arkhan visits the monument to commune
shift to return to the realm of his deity, Surtur. Returning to the demon zapper, the characters find that Ralzala also honors her word. After gulping down the empyrean’s blood to free herself from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
swallowed a gemstone called the Eye of the Spider. If the characters pierce the skin clinging to his bones and root through his chest cavity, they find the stone in what was once his stomach. Returning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
love with Yinark, a wizard in league with Halaster, and returned with him to Undermountain. Her happiness faded quickly when the dungeon proved to be a far cry from the woods she called home. Determined
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Instead, she presents an alternative plan for sending the characters to the Nine Hells: “A wizard named Traxigor lives in a tower twenty miles from here. I’ve loaned him a spellbook or two, so he owes
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
love with Yinark, a wizard in league with Halaster, and returned with him to Undermountain. Her happiness faded quickly when the dungeon proved to be a far cry from the woods she called home. Determined
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
swallowed a gemstone called the Eye of the Spider. If the characters pierce the skin clinging to his bones and root through his chest cavity, they find the stone in what was once his stomach. Returning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Instead, she presents an alternative plan for sending the characters to the Nine Hells: “A wizard named Traxigor lives in a tower twenty miles from here. I’ve loaned him a spellbook or two, so he owes
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
, area 21n) and discover how Esvele’s brother met his untimely end. Returning Kressando’s ring to Esvele completes the quest and places her in the party’s debt. Throne of the Coronal Volothamp Geddarm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
, area 21n) and discover how Esvele’s brother met his untimely end. Returning Kressando’s ring to Esvele completes the quest and places her in the party’s debt. Throne of the Coronal Volothamp Geddarm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to any god or otherworldly patron. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
worth 10 gp each, seven spell scrolls (all of 1st- and 2nd-level wizard spells), and a map showing a location several hundred miles away that supposedly has a rich treasure (it is a fake, naturally
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
worth 10 gp each, seven spell scrolls (all of 1st- and 2nd-level wizard spells), and a map showing a location several hundred miles away that supposedly has a rich treasure (it is a fake, naturally
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to any god or otherworldly patron. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
the Wizard of Wines (chapter 12), the winery and vineyard to the south. The business is owned and operated by the Martikov family. Burgomaster Krezkov recently lost his fourteen-year-old son, Ilya, to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
the Wizard of Wines (chapter 12), the winery and vineyard to the south. The business is owned and operated by the Martikov family. Burgomaster Krezkov recently lost his fourteen-year-old son, Ilya, to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from below. All were claimed, altered, and expanded by the mad wizard Halaster and his apprentices — who are believed to dwell in the dungeons to this day. What drove them deep into the earth remains a
mystery, but Undermountain’s allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from below. All were claimed, altered, and expanded by the mad wizard Halaster and his apprentices — who are believed to dwell in the dungeons to this day. What drove them deep into the earth remains a
mystery, but Undermountain’s allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Intelligence of 16 (+3) and the following additional feature: Spellcasting. Yantha is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13). She has the following wizard
doesn’t placate Ghuldur or Krimgol. The characters can only appease Krimgol by finding his gem and returning it to him. If he and his pet xorn are defeated in combat, Ghuldur can be persuaded to call off
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Intelligence of 16 (+3) and the following additional feature: Spellcasting. Yantha is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13). She has the following wizard
doesn’t placate Ghuldur or Krimgol. The characters can only appease Krimgol by finding his gem and returning it to him. If he and his pet xorn are defeated in combat, Ghuldur can be persuaded to call off