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Returning 35 results for 'compare ranges glared to her remain'.
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Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
races
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
automatically. Otherwise, compare the check’s total to the Passive Perception scores of the pursuers. If the quarry consists of multiple creatures, they all make the check separately, so it’s possible
for one quarry to escape while others remain in the chase. The quarry can gain Advantage or Disadvantage on its check based on the circumstances, as shown in the Escape Factors table. Escape Factors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
automatically. Otherwise, compare the check’s total to the Passive Perception scores of the pursuers. If the quarry consists of multiple creatures, they all make the check separately, so it’s possible
for one quarry to escape while others remain in the chase. The quarry can gain Advantage or Disadvantage on its check based on the circumstances, as shown in the Escape Factors table. Escape Factors
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dexterity (Stealth) check for the lizardfolk guards, with advantage (they’ve had plenty of time to conceal themselves). Compare their result to the characters’ passive Wisdom (Perception) scores to
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dexterity (Stealth) check for the lizardfolk guards, with advantage (they’ve had plenty of time to conceal themselves). Compare their result to the characters’ passive Wisdom (Perception) scores to
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
as you remain in the sovereign’s good graces, you are nearly immune to prosecution under the laws within their sphere of influence. When you are carrying out your orders, you have a great deal of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
as you remain in the sovereign’s good graces, you are nearly immune to prosecution under the laws within their sphere of influence. When you are carrying out your orders, you have a great deal of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to him.
Every day and night that the characters remain in Barovia, one or more of the vampire’s spies check on them and attempt to return to Strahd with a report. When a spy appears, characters who
berserkers shun civilized folk. They try to remain hidden and withdraw if they are spotted, attacking only if trapped or threatened. Corpse This encounter occurs only if the characters are traveling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to him.
Every day and night that the characters remain in Barovia, one or more of the vampire’s spies check on them and attempt to return to Strahd with a report. When a spy appears, characters who
berserkers shun civilized folk. They try to remain hidden and withdraw if they are spotted, attacking only if trapped or threatened. Corpse This encounter occurs only if the characters are traveling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contraptions. Characters who compare those drawings with Stonky’s skitterwidgets can tell where the gnome got the inspiration for his mechanical creations. Navigation Notes. A slip of paper tucked into
when the countdown timer reaches zero. The engines under the tower shut down and remain inoperable for 24 hours. Shed. The countdown is paused and the Barn Door’s launch is delayed for as long as the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contraptions. Characters who compare those drawings with Stonky’s skitterwidgets can tell where the gnome got the inspiration for his mechanical creations. Navigation Notes. A slip of paper tucked into
when the countdown timer reaches zero. The engines under the tower shut down and remain inoperable for 24 hours. Shed. The countdown is paused and the Barn Door’s launch is delayed for as long as the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
system to remain operational for an additional 24 hours. N6. Propulsion Room This room contains a five-foot-diameter sphere of shiny black metal with small, transparent, hexagonal windows. Sharp metal
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
cheese wheels Arthur intended to sell to Kaga. To do so, they must compare Arthur’s seasonal reports and Cheese Sample Observations table in the almanac with the cheese wheels on this shelf: In the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group. Uphold the Legion. Hobgoblins care more for
sentries perched in trees or a stone tower with a full garrison of troops. As space permits, large areas are dedicated for use as training grounds, marshaling fields, target ranges, combat arenas, and
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
cheese wheels Arthur intended to sell to Kaga. To do so, they must compare Arthur’s seasonal reports and Cheese Sample Observations table in the almanac with the cheese wheels on this shelf: In the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
system to remain operational for an additional 24 hours. N6. Propulsion Room This room contains a five-foot-diameter sphere of shiny black metal with small, transparent, hexagonal windows. Sharp metal
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
scavenger drawn by the presence of decaying flesh. The water on the floor ranges from about 6 inches deep on the starboard (south) side of the ship to 18 inches deep on the port (north) side. The water
). 2nd-Level Characters. If the characters are 2nd level, add two zombies to this encounter. Treasure. Some of the goods in the crates here remain valuable. Using a crowbar, a character can pry open a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
scavenger drawn by the presence of decaying flesh. The water on the floor ranges from about 6 inches deep on the starboard (south) side of the ship to 18 inches deep on the port (north) side. The water
). 2nd-Level Characters. If the characters are 2nd level, add two zombies to this encounter. Treasure. Some of the goods in the crates here remain valuable. Using a crowbar, a character can pry open a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group. Uphold the Legion. Hobgoblins care more for
sentries perched in trees or a stone tower with a full garrison of troops. As space permits, large areas are dedicated for use as training grounds, marshaling fields, target ranges, combat arenas, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
any person with the ability to discover and absorb it all powerful beyond compare. The problem with doing that, of course, is the same as with secrets in any other location: one must know that a
copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
any person with the ability to discover and absorb it all powerful beyond compare. The problem with doing that, of course, is the same as with secrets in any other location: one must know that a
copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
passage between two mountain ranges and then southward to Sundabar. Silverymoon Pass has seen little traffic since Sundabar was overrun during the War of the Silver Marches. The rotted corpses of hundreds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
passage between two mountain ranges and then southward to Sundabar. Silverymoon Pass has seen little traffic since Sundabar was overrun during the War of the Silver Marches. The rotted corpses of hundreds
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family of refugees he’s helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
, its moldering halls reputedly still infested by the ghosts of the murdered Szarrs — though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a passing party member’s opinion.
Table H: Outer City Denizens d10 Interaction
1
of the murdered Szarrs — though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of Last Hope This combined chapel and asylum in the Twin Songs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a passing party member’s opinion.
Table H: Outer City Denizens d10 Interaction
1
of the murdered Szarrs — though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of Last Hope This combined chapel and asylum in the Twin Songs
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family of refugees he’s helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
, its moldering halls reputedly still infested by the ghosts of the murdered Szarrs — though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted these metals quickly became famous across Etharis. During the wars
the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding their kind. While a grudgel working as a bodyguard or mercenary can make use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
torment, considering only those that remain within sight of the victim for the entire hour and aren’t incapacitated during it. The process can be repeated. A humanoid that drops to 0 hit points as a
can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the