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Returning 27 results for 'complete swarm'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
for crafting the jeweled skull of a demilich, as well as the remaining jeweled teeth (both in area 18a of the tomb). This will allow the captured gemsmith to complete the skull for Thessalar instead
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
for crafting the jeweled skull of a demilich, as well as the remaining jeweled teeth (both in area 18a of the tomb). This will allow the captured gemsmith to complete the skull for Thessalar instead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. 8 A Heralds of Dust exorcist* works
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. 8 A Heralds of Dust exorcist* works
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has been
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has been
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mindlessly skewer themselves on in their attempts to swarm over it. The maze has one visible entrance to the north and numerous secret entrances elsewhere around the perimeter. A secret entrance is simply a
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
even in combat—only death can separate the Zargonites from their goal. The cultist on the pedestal refrains from joining combat until the ritual is complete; if they are killed, another cultist takes
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mindlessly skewer themselves on in their attempts to swarm over it. The maze has one visible entrance to the north and numerous secret entrances elsewhere around the perimeter. A secret entrance is simply a
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
Investigation) or Wisdom (Perception) check to study the walls and assess the duodrones’ activities can fill in the details. When the characters complete the circuit and insert charged disks into the four slots
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
even in combat—only death can separate the Zargonites from their goal. The cultist on the pedestal refrains from joining combat until the ritual is complete; if they are killed, another cultist takes
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
Investigation) or Wisdom (Perception) check to study the walls and assess the duodrones’ activities can fill in the details. When the characters complete the circuit and insert charged disks into the four slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glinting within its chest compartment. Tools. The hand tools scattered around the robot make up a complete set of tinker’s tools formerly used by the robot to repair areas of the ship. The tools can be used
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glinting within its chest compartment. Tools. The hand tools scattered around the robot make up a complete set of tinker’s tools formerly used by the robot to repair areas of the ship. The tools can be used
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
until the ritual is complete. Characters can close the portal only by hurling Drown into it, destroying Drown in the process. If the portal closes while Olhydra remains in the world, she is forced back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
until the ritual is complete. Characters can close the portal only by hurling Drown into it, destroying Drown in the process. If the portal closes while Olhydra remains in the world, she is forced back
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which time it stops obeying any command
night. Through the repetitive performance of this ritual, the Druids of the Prismatic Circle hope to ensure Gormadraug slumbers forever.
Spirit Swarm Level 5 Necromancy (Cleric, Wizard) Casting Time