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Returning 35 results for 'composed ranger grudges to her recently'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn’t cost the hag extra
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses.Cold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon’s lair. (Druid, ranger)
9 I recently discovered that a person I loved and trusted was
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon’s lair. (Druid, ranger)
9 I recently discovered that a person I loved and trusted was
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
smile. She recently took over as head of the Tyenmo family business, Tyenmo Noodles. The weight of the new responsibility hangs heavy on her, but she is determined to make her family proud
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
smile. She recently took over as head of the Tyenmo family business, Tyenmo Noodles. The weight of the new responsibility hangs heavy on her, but she is determined to make her family proud
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses. Bheur Hag
Medium Fey, Typically
, and difficult terrain composed of ice or snow doesn’t cost the hag extra moment.
Actions
Multiattack. The hag makes two Slam or Frost Shard attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses. Bheur Hag
Medium Fey, Typically
, and difficult terrain composed of ice or snow doesn’t cost the hag extra moment.
Actions
Multiattack. The hag makes two Slam or Frost Shard attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Enclave. Klarz’s ship waits for the characters in a cove several miles north of Waterdeep. The Lords’ Alliance recently captured a pirate ship called the Ravenous, along with its nefarious captain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Enclave. Klarz’s ship waits for the characters in a cove several miles north of Waterdeep. The Lords’ Alliance recently captured a pirate ship called the Ravenous, along with its nefarious captain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Fortress. The sea elves know this name but not where it is. However, they can guide the party to the Blue Phoenix Shrine. Bulette. One cage holds a recently captured bulette. It’s hostile to everyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the priestess are two male drow scouts named Llossul and Yuinfein, who have recently returned from a reconnaissance mission on level 11. If Vlonwelv isn’t present, Llossul and Yuinfein are here
every location in Muiral’s Gauntlet. The orb loses its magic if it is torn free of the throne, or if the throne is destroyed. Mirror Gate to Level 8. The mirror’s frame is composed of an assemblage of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Fortress. The sea elves know this name but not where it is. However, they can guide the party to the Blue Phoenix Shrine. Bulette. One cage holds a recently captured bulette. It’s hostile to everyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the priestess are two male drow scouts named Llossul and Yuinfein, who have recently returned from a reconnaissance mission on level 11. If Vlonwelv isn’t present, Llossul and Yuinfein are here
every location in Muiral’s Gauntlet. The orb loses its magic if it is torn free of the throne, or if the throne is destroyed. Mirror Gate to Level 8. The mirror’s frame is composed of an assemblage of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
both power and subtlety. Your missions could run the risk of shattering a fragile peace recently established with a rival nation and plunging multiple nations back into war. Or perhaps your group’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
situation: the vale folk see a great deal more traffic and trade than the little hamlet would ever expect otherwise. Until recently, all the caravans bound for Darkhold could seek sanctuary only in the
shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern’s Rest, and a separate tavern, called the Rookery. Some of the locals send to market bales of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
both power and subtlety. Your missions could run the risk of shattering a fragile peace recently established with a rival nation and plunging multiple nations back into war. Or perhaps your group’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
situation: the vale folk see a great deal more traffic and trade than the little hamlet would ever expect otherwise. Until recently, all the caravans bound for Darkhold could seek sanctuary only in the
shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern’s Rest, and a separate tavern, called the Rookery. Some of the locals send to market bales of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
clear faction allegiance to enlist in the Harmonium and reap its benefits. Parade Grounds. Composed of four identical sections and the squat towers that join them, the Barracks surround a wide parade
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get the shield back and punish
, and inconspicuously blended into the surrounding architecture. Recently added to the structure are beautiful mosaics depicting souls prevailing against ill fortune at sea. Other than holding formal
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
, roofed with slate shingles, and inconspicuously blended into the surrounding architecture. Recently added to the structure are beautiful mosaics depicting souls prevailing against ill fortune at sea
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
, roofed with slate shingles, and inconspicuously blended into the surrounding architecture. Recently added to the structure are beautiful mosaics depicting souls prevailing against ill fortune at sea
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
clear faction allegiance to enlist in the Harmonium and reap its benefits. Parade Grounds. Composed of four identical sections and the squat towers that join them, the Barracks surround a wide parade
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get the shield back and punish
, and inconspicuously blended into the surrounding architecture. Recently added to the structure are beautiful mosaics depicting souls prevailing against ill fortune at sea. Other than holding formal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the throes of combat and has recently slain one of her foes, she often forgoes a direct attack on her remaining enemies and instead takes a moment to feed on the corpse, dismembering it and tearing
. Additionally, difficult terrain composed of ice or snow doesn’t cost her extra moment.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
floor, indicating that one or more creatures were butchered here recently. (This is where the fishers from Easthaven met their end.) More obvious than the blood are all the bones: knucklehead trout
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
floor, indicating that one or more creatures were butchered here recently. (This is where the fishers from Easthaven met their end.) More obvious than the blood are all the bones: knucklehead trout
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the throes of combat and has recently slain one of her foes, she often forgoes a direct attack on her remaining enemies and instead takes a moment to feed on the corpse, dismembering it and tearing
. Additionally, difficult terrain composed of ice or snow doesn’t cost her extra moment.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
companions Dzaan, a human illusionist and Red Wizard of Thay who perished recently, but whose simulacrum lives on Nass Lantomir, a human diviner who died and now exists as a spellcasting ghost Vellynne
of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that this book tells how to