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Returning 35 results for 'compound ranger group to her recovery'.
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Monsters
Fizban's Treasury of Dragons
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Species
Wayfinder's Guide to Eberron
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Species
Wayfinder's Guide to Eberron
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
free treats from the Ghorbani Bakery. Afsoun must lie low now that she has defied the Brightguard, but the Silent Roar as a whole is invigorated by their leader’s recovery. The group redoubles its efforts to oppose the Brightguard and Atash.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recovery. Once the characters reach the gates, they can see that the truth lies somewhere in between. The characters must prove their goodwill to the deep gnomes before they are allowed inside. Once the
require a DC 15 group Charisma (Persuasion) check. If the group check succeeds, the attitude of the svirfneblin shifts by one. If characters are rude or act in a way to make the deep gnomes more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
is nearby and heading in the ranch’s direction. There’s not enough time to flee, and everyone is hunkering down to defend the compound as best as they can. Stowal and Branikan are brothers (male shield
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to fight back against the enemies of nature. 2 I found a place among a group of druids after I fled a catastrophe. 3 I have always had an affinity for animals, so I explored my talent to see how I
descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. 4 I joined the army and learned how to fight as part of a group. 5 I grew up
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
group is a team of devotees pursuing a cause for your faith, or maybe you’re a bunch of cynics taking advantage of a wealthy congregation. Your collective faith could compel you to hunt evil monsters or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
can find a home in such a unit, and a diversity of different skills and backgrounds benefits the group as a whole. Consider some or all of these roles for characters in your party: Commander. Every
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
before audiences unaware of her identity. Red Masks Guildhouse The Red Masks are a group of violent youngsters fighting for influence on the Rock. They frequently come into conflict with members of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
fashion, a beholder might station some of its minions in a prime spot for an ambush, or it might send forth a bunch of its servants to overrun a group of enemies that have been weakened by traps and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon neighbor.
3 A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4 A talented young ranger is kidnapped by a
has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3 A deep dragon wyrmling whimsically rules over a worshipful group of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
your ancestor? It’s also important to think about why you are traveling with a group of player characters instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
spiked nuts and both types of spores assails the character. Stopping to rest does not forgo the need to make a group check, as the sun moves across the sky and the sunbeams shift around. If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers (see chapter 8). Phaulkonmere is owned by the Tarm and Phaulkon noble families. Melannor
power in Waterdeep. Rumor has it a group of them are hiding in the Yawning Portal. Root them out and rid the city of them if you can.” The characters need to confront “Bonnie” the doppelganger and, with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
. Additionally, a small ship is anchored near a clear beach inside the cove. Elven Ship The ship belongs to a group of elven wizards who found Wrecker’s Edge a few months ago. Characters who grew up in an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ancient red dragon Klauth, Lady Gemcloak is exploring the possibility of establishing close ties between her dwarf allies and a group of azers on the Elemental Plane of Fire. In the meantime, she’s
population of rare snowy owlbears from poachers and hunters.
2 A young crystal dragon has adopted a group of kobolds and is trying to teach them the value of a good practical joke.
3 A young
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally. The Heirs of Dhakaan Though the Dhakaani Empire defeated the alien
khesh’dar (“silent folk”), learning the skills of rogue, monk, or ranger. The khesh’dar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might perform there two nights a week. A fighter could be a regular who has a drink named after them. A ranger could be the undefeated champion of the local darts league. If the players enjoy this
members of the Boromar Clan and is a good choice if one of the player characters has ties to this group. 3 The Dezina Museum of Antiquities (University, Upper Menthis) is attached to the library of Morgrave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to influence a decision being made by a group, assess the popularity of certain customs or individuals
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
step is to figure out what class feature or group of class features you’re going to replace. Then you need to evaluate what each feature provides to the class, so that the features you are adding don’t
, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
secret agendas that might work against the characters’ interests. You can let the party’s size and the players’ interest in bringing NPCs into their group determine whether more than one of the
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile