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Returning 35 results for 'conceal resolve guarded to have reborn'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Now she dedicates the Eternal Order’s resources to what she believes is a necessary evil: nurturing a reborn tyrant who tests her resolve as he demands ever greater magical reagents and sacrifices
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Now she dedicates the Eternal Order’s resources to what she believes is a necessary evil: nurturing a reborn tyrant who tests her resolve as he demands ever greater magical reagents and sacrifices
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in his former lair near Bloodstone Pass, Tamarand currently resides in the Vaasan wilderness and keeps his exact location a closely guarded secret.
Gallery. A passageway running left from the grand
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wounded the soldier with her longsword, fled down an alley, and stole a cloak to better conceal her armor and weapons. She’s been a wanted fugitive ever since. Reya hasn’t been in Baldur’s Gate long
Gate, and she can’t reach Vanthampur Villa in the heavily guarded Upper City without help. She does her best to aid the party, as long as the characters’ actions and decisions lead her closer to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in his former lair near Bloodstone Pass, Tamarand currently resides in the Vaasan wilderness and keeps his exact location a closely guarded secret.
Gallery. A passageway running left from the grand
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wounded the soldier with her longsword, fled down an alley, and stole a cloak to better conceal her armor and weapons. She’s been a wanted fugitive ever since. Reya hasn’t been in Baldur’s Gate long
Gate, and she can’t reach Vanthampur Villa in the heavily guarded Upper City without help. She does her best to aid the party, as long as the characters’ actions and decisions lead her closer to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
flourish. These hobgoblins have the ability to command shadow magic to conceal their true nature, create distracting illusions, and walk from one shadow to the next. When they operate in the open, they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
flourish. These hobgoblins have the ability to command shadow magic to conceal their true nature, create distracting illusions, and walk from one shadow to the next. When they operate in the open, they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guarded around the clock by two green-skinned grungs (warriors) until they can be cooked and eaten. Any items taken from the prisoners are entrusted to purple-skinned grungs in the nearby hovels (see area 5
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bargaining session of your lives.” The goblin walks haughtily toward the stairs. “I am Splugoth the Returned. Surely you know who I am?”
Splugoth can’t conceal being pleased if the characters know that he
about the ritual being undertaken in some location called the dimensional caverns. He also bragged that the caverns are guarded by a monster known as an ancient deep crow. Propha can fill the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guarded around the clock by two green-skinned grungs (warriors) until they can be cooked and eaten. Any items taken from the prisoners are entrusted to purple-skinned grungs in the nearby hovels (see area 5
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bargaining session of your lives.” The goblin walks haughtily toward the stairs. “I am Splugoth the Returned. Surely you know who I am?”
Splugoth can’t conceal being pleased if the characters know that he
about the ritual being undertaken in some location called the dimensional caverns. He also bragged that the caverns are guarded by a monster known as an ancient deep crow. Propha can fill the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
twenty halberds, fifteen longswords, fifteen shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
twenty halberds, fifteen longswords, fifteen shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
failed save, you can give the target the Prone condition or transport it up to 10 feet horizontally. Level 10: Guarded Mind You have Resistance to Psychic damage. Moreover, if you start your turn with the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
failed save, you can give the target the Prone condition or transport it up to 10 feet horizontally. Level 10: Guarded Mind You have Resistance to Psychic damage. Moreover, if you start your turn with the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
twenty halberds, fifteen longswords, fifteen shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
twenty halberds, fifteen longswords, fifteen shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
the road are heavily guarded because of desert bandits. Blackford Road This trade trail runs east from Luskan to Mirabar. The road is named for a little-used ford across the River Mirar that allows