Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'concept rolling gained to her reborn'.
Other Suggestions:
concept rolling gains to her reborn
content rolling gain to her record
content rolling gain to her resort
Backgrounds
The Wild Beyond the Witchlight
and gained a fey mark, determined by rolling on the Fey Mark table.
Fey Mark
d8
Fey Mark
1
Your eyes swirl with iridescent colors.
2
You have a sweet scent, like that of
traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tall and weigh several tons, but are well balanced on their hinges; a character can pull one open with a successful DC 18 Strength (Athletics) check. This room contains two stone giants that have gained
). Treasure Lying on the floor of the northeast chamber are four giant-sized sacks. Each sack contains 3d10 × 100 cp, 2d10 × 100 sp, and 1d10 × 100 gp, plus 1d3 mundane items, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tall and weigh several tons, but are well balanced on their hinges; a character can pull one open with a successful DC 18 Strength (Athletics) check. This room contains two stone giants that have gained
). Treasure Lying on the floor of the northeast chamber are four giant-sized sacks. Each sack contains 3d10 × 100 cp, 2d10 × 100 sp, and 1d10 × 100 gp, plus 1d3 mundane items, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
them to any visitors. You can determine these items by rolling on or choosing from the Secondhand Steals table. Secondhand Steals d8 Secondhand Steal 1 A pair of small, rose-tinted glasses with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
them to any visitors. You can determine these items by rolling on or choosing from the Secondhand Steals table. Secondhand Steals d8 Secondhand Steal 1 A pair of small, rose-tinted glasses with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
by rolling on the Fey Mark table. Fey Mark d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent, like that of nectar or honey. 3 You have long whiskers like those of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
by rolling on the Fey Mark table. Fey Mark d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent, like that of nectar or honey. 3 You have long whiskers like those of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying from Emad’s shop measures 4 feet by 6 feet, has a capacity of 400 pounds, and has a flying speed of 60 feet. It can accommodate two Medium or Small creatures. After rolling initiative, each
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying from Emad’s shop measures 4 feet by 6 feet, has a capacity of 400 pounds, and has a flying speed of 60 feet. It can accommodate two Medium or Small creatures. After rolling initiative, each
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a metal bell, and a set of fine clothes. My daughter Certainty created the secretarian role. Proved it out as a concept. I told her we didn’t need them. I was wrong.
— Omin Dran
Sending Stone Also
staff or fill a sudden need, but they are not part of the baseline staff gained through a franchise’s rank. Their pay is not covered by the franchise’s normal costs. Charming Introduction Also at rank 4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a metal bell, and a set of fine clothes. My daughter Certainty created the secretarian role. Proved it out as a concept. I told her we didn’t need them. I was wrong.
— Omin Dran
Sending Stone Also
staff or fill a sudden need, but they are not part of the baseline staff gained through a franchise’s rank. Their pay is not covered by the franchise’s normal costs. Charming Introduction Also at rank 4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
give chase. After rolling initiative, each participant in the chase can take one action and move on its turn. Itzmin begins 120 feet ahead of the pursuers. Track the distance between Itzmin and the
participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
give chase. After rolling initiative, each participant in the chase can take one action and move on its turn. Itzmin begins 120 feet ahead of the pursuers. Track the distance between Itzmin and the
participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
HEADQUARTERS
Cosmetic Features A cosmetic improvement, gained at franchise rank 2, allows a franchise to radically alter the look and feel of its headquarters. A beat-up wagon could become a gilded
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
HEADQUARTERS
Cosmetic Features A cosmetic improvement, gained at franchise rank 2, allows a franchise to radically alter the look and feel of its headquarters. A beat-up wagon could become a gilded
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld. Characters who belong to the
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the