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Returning 30 results for 'concepts with roll'.
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contents with roll
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Monsters
Monster Manual
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.Insectile Rapier. Melee
Attack Roll: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Insectile Rapier"}, reach 5 ft. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Insectile Rapier
Monsters
Monster Manual
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.Multiattack. The bullywug
makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Waterdeep: Dungeon of the Mad Mage
attack roll.
Amphibious. Torbit can breathe air and water.
Speak with Frogs and Toads. Torbit can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. Torbit has
, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target
Monsters
Ghosts of Saltmarsh
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal&rsquo
makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Monsters
Vecna: Eve of Ruin
False Appearance. If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the chandelier move or act, that
Blazing Vortex as mischievousness or outright malevolence, though the chandelier lacks any understanding of such concepts. A whirling chandelier makes tactical decisions only as a means to perform its master’s orders to the best of its ability.Poison, PsychicFire
Monsters
Strixhaven: A Curriculum of Chaos
Translation (2/Day). When the professor is hit by an attack roll, it can increase its AC by 3 against that attack, potentially causing it to miss. The professor can then teleport, along with any equipment
merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating tangible change in the world around them
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.Multiattack. The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club
", "rollType":"roll", "rollAction":"Call Rats"} giant rat;giant rats. Each rat appears in an unoccupied space within 30 feet of the ogre that the ogre can see. The rats act as the ogre’s allies, obey its
Backgrounds
Guildmasters’ Guide to Ravnica
need. You can roll a d6 or choose from the options in the Research Options table to determine your area of research.
Research Options
d6
Clade/Project
1
Hull Clade, focused on
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
monsters
mitflit has Disadvantage on saving throws to avoid or end the Charmed condition.
Speak with Arthropods. The mitflit can communicate simple concepts to arthropods when they speak in Undercommon. Short
Trident. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Short Trident"}, reach 5 ft. or range 20/80 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3
monsters
mitflit has Disadvantage on saving throws to avoid or end the Charmed condition.
Speak with Arthropods. The mitflit can communicate simple concepts to arthropods when they speak in Undercommon
. Dagger. Melee or Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1", "rollType
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Common, Sylvan
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it
speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff attacks. It can replace
any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Common, Sylvan
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it
speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff attacks. It can replace
any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal’s long jump is up to 20 feet and its high jump is
Croaked Decree (Recharge 5–6). The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal’s long jump is up to 20 feet and its high jump is
Croaked Decree (Recharge 5–6). The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Insectile Rapier. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing
can’t speak them
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Bonus Actions
Teleport (Recharge 4–6). The dog teleports up to 40
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Insectile Rapier. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing
can’t speak them
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Bonus Actions
Teleport (Recharge 4–6). The dog teleports up to 40
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Black Blood Healing. The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short
rest, you can reroll the die and must use the new roll. Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Black Blood Healing. The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short
rest, you can reroll the die and must use the new roll. Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather
damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather
damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
by 1. Natural Tracker. You have proficiency in the Survival skill. Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you’re incapacitated.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
by 1. Natural Tracker. You have proficiency in the Survival skill. Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you’re incapacitated.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
teach that numbers and mathematics aren’t merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating
professor is hit by an attack roll, it can increase its AC by 3 against that attack, potentially causing it to miss. The professor can then teleport, along with any equipment it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
teach that numbers and mathematics aren’t merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating
professor is hit by an attack roll, it can increase its AC by 3 against that attack, potentially causing it to miss. The professor can then teleport, along with any equipment it is wearing or carrying