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Returning 35 results for 'concern resides guardian to have ready'.
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Monsters
Spelljammer: Adventures in Space
little concern to a star seer, who resides mainly on the Astral Plane.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai. These tall, gaunt folk have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly.
A wood woad has a hole where its heart would be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Proclaimer Ward’s Quest When the characters are ready to learn more from Proclaimer Ward, read or paraphrase the following: “Stories and songs are the lifeblood of Godsbreath,” says the young acolyte
to give them a Figurine of Wondrous Power (onyx dog) once they recover the lost verses of the Awakening Song. The figurine occasionally serves as a temple guardian, but Proclaimer Ward is willing to part with it.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Proclaimer Ward’s Quest When the characters are ready to learn more from Proclaimer Ward, read or paraphrase the following: “Stories and songs are the lifeblood of Godsbreath,” says the young acolyte
to give them a Figurine of Wondrous Power (onyx dog) once they recover the lost verses of the Awakening Song. The figurine occasionally serves as a temple guardian, but Proclaimer Ward is willing to part with it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
Compendium
- Sources->Dungeons & Dragons->Rrakkma
the age and experience of your audience should be liberally exercised. Creatures/NPCs An eidolon of the former high priest of this temple resides within the central sacred statue of this chamber. The
chamber from passage by creatures that aren’t mind flayers or star spawn. What do they know? The eidolon is aware of the illithids’ goal and is most ready and willing to do its part, as the result
Compendium
- Sources->Dungeons & Dragons->Rrakkma
the age and experience of your audience should be liberally exercised. Creatures/NPCs An eidolon of the former high priest of this temple resides within the central sacred statue of this chamber. The
chamber from passage by creatures that aren’t mind flayers or star spawn. What do they know? The eidolon is aware of the illithids’ goal and is most ready and willing to do its part, as the result
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Sunblight is still alive, the characters might want to finish him off before turning their attention elsewhere. Once she’s confident that the characters are ready for the challenges that lie ahead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Sunblight is still alive, the characters might want to finish him off before turning their attention elsewhere. Once she’s confident that the characters are ready for the challenges that lie ahead
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Connections d6 Connected Creatures
1 A specter is bound as the guardian of a young red dragon’s treasure hoard.
2 A young red dragon’s new lair spawns magma mephits and smoke mephits
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Connections d6 Connected Creatures
1 A specter is bound as the guardian of a young red dragon’s treasure hoard.
2 A young red dragon’s new lair spawns magma mephits and smoke mephits
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
into a bipedal form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lions to get them ready to accompany Setessans in battle. Here men live and work alongside women, collectively training and caring for the animals that live here. Nessian Wood The vast wilderness of the
the road from Meletis known as the Guardian Way, the ruins of a round tower lie beside a rushing stream. This marks the greatest extent of ancient Setessa’s reach. A site of rich natural beauty, with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Wood Woad A wood woad is a powerful plant in humanoid form invested with the soul of someone who gave up life to become an eternal guardian. Born of Sacrifice. The ritual to create a wood woad is a
, a sprout emerges from the ground at the base of the tree and swiftly grows into a humanoid form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
he considers revolting necessities. Only a handful of true Cult of the Dragon initiates and officers resides at the castle. All of them are noted in the castle description. They act as overseers and
exploitation. When Rezmir promised that Voaraghamanthar would reward the tribe’s labors for the cult, the lizardfolk were ready to listen. Where the bullywugs fill the role of a static defense force, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
You spent your youth with a guardian who lived a simple life in the wilds outside Phandalin, but later you moved to the city. Now an adult, you’ve decided to return to the area where you feel most at
. You’re headed to Phandalin to decide what’s next. Soldier You are a member of the Neverwinter Guard, and you suffered a terrible injury in the line of duty. You healed, but you’re not ready to return to work yet. Until you are, you’re taking easy jobs protecting merchant wagons headed to Phandalin.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lions to get them ready to accompany Setessans in battle. Here men live and work alongside women, collectively training and caring for the animals that live here. Nessian Wood The vast wilderness of the
the road from Meletis known as the Guardian Way, the ruins of a round tower lie beside a rushing stream. This marks the greatest extent of ancient Setessa’s reach. A site of rich natural beauty, with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
You spent your youth with a guardian who lived a simple life in the wilds outside Phandalin, but later you moved to the city. Now an adult, you’ve decided to return to the area where you feel most at
. You’re headed to Phandalin to decide what’s next. Soldier You are a member of the Neverwinter Guard, and you suffered a terrible injury in the line of duty. You healed, but you’re not ready to return to work yet. Until you are, you’re taking easy jobs protecting merchant wagons headed to Phandalin.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
into a bipedal form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell duels.
Undead Guardian. Floating in the middle of the room, 15 feet above the floor, is a man’s withered left hand and forearm, severed at the elbow.
Responding to the alarm spell, the
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like