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Returning 28 results for 'concerned of die'.
Other Suggestions:
concerns of die
Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
monsters
ruins that remain are filled with artifacts and tomes concerned the Mythos. Such a place is filled with deadly traps and horrid monsters, including shoggoths that slumber and wait for a foolish explorer
) check. If it succeeds, its attacks against the target are critical hits on die rolls of 18 or higher for the next minute or until it uses Surgical Eye against a different target. If the elder thing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
Challenge 9 (5,000 XP)
Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
Brute. A melee weapon deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
Challenge 9 (5,000 XP)
Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
Brute. A melee weapon deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ancestors that the monster will die by my hand.”
Paolo is the group’s leader, and he travels with four of his cousins: Dolores, Raqua, Senedicto, and Yomas. They were raised together and share Paolo’s
can tell Paolo is trying to learn all he can about the bakunawa but is less concerned about Kalapang or its people. If the characters don’t share details of their experience with Paolo, he still
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ancestors that the monster will die by my hand.”
Paolo is the group’s leader, and he travels with four of his cousins: Dolores, Raqua, Senedicto, and Yomas. They were raised together and share Paolo’s
can tell Paolo is trying to learn all he can about the bakunawa but is less concerned about Kalapang or its people. If the characters don’t share details of their experience with Paolo, he still
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to make the ultimate sacrifice and die in a blaze of glory. Kind Moa wants to free the souls trapped inside the Soulmonger. Greedy Nangnang urges her host to search the balconies and bone-filled
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to make the ultimate sacrifice and die in a blaze of glory. Kind Moa wants to free the souls trapped inside the Soulmonger. Greedy Nangnang urges her host to search the balconies and bone-filled
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
isn’t concerned about the intrusion, since this place is much less important to her than her ice statues are. If the characters loiter in the garden, the ice troll attacks and fights to the death
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
isn’t concerned about the intrusion, since this place is much less important to her than her ice statues are. If the characters loiter in the garden, the ice troll attacks and fights to the death
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
erupted thirty years ago. They use the zombie stat block. When they die, they leave a cloud of ash that lasts for 5 minutes but does not obscure vision.
U4: Druid’s Watch Post This small house is in
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
erupted thirty years ago. They use the zombie stat block. When they die, they leave a cloud of ash that lasts for 5 minutes but does not obscure vision.
U4: Druid’s Watch Post This small house is in
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest