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Returning 35 results for 'concerned ranger guard to her religious'.
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Classes
Player’s Handbook
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Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
Classes
Xanathar's Guide to Everything
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Classes
Xanathar's Guide to Everything
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
monsters
the universe even before the gods arose.
This startling theory has led religious and arcane scholars to ban or heavily police any research into these bizarre entities. Some heretics believe that the
ruins that remain are filled with artifacts and tomes concerned the Mythos. Such a place is filled with deadly traps and horrid monsters, including shoggoths that slumber and wait for a foolish explorer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Trouble at the Gates A soldier discreetly seeks out the characters to report trouble at Kalaman’s west Trade Gate. The soldier is concerned one of Kalaman’s captains is preventing refugees from
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Trouble at the Gates A soldier discreetly seeks out the characters to report trouble at Kalaman’s west Trade Gate. The soldier is concerned one of Kalaman’s captains is preventing refugees from
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
out at 15 feet high.
Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
Caught off guard by the arrival of
and scrolls in this room are brittle and fall apart easily. Most of the manuscripts describe the day-to-day religious observations of the priests of Dumathoin. A character who spends at least 1 hour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
out at 15 feet high.
Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
Caught off guard by the arrival of
and scrolls in this room are brittle and fall apart easily. Most of the manuscripts describe the day-to-day religious observations of the priests of Dumathoin. A character who spends at least 1 hour
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
found in the whisper-markets of Baldur’s Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
found in the whisper-markets of Baldur’s Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horizon Walker Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animal Messenger Level 2 Enchantment (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
A Tiny Beast of your choice
location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
found in the whisper-markets of Baldur’s Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horizon Walker Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense