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Returning 35 results for 'concerned release guise to have religious'.
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the universe even before the gods arose.
This startling theory has led religious and arcane scholars to ban or heavily police any research into these bizarre entities. Some heretics believe that the
ruins that remain are filled with artifacts and tomes concerned the Mythos. Such a place is filled with deadly traps and horrid monsters, including shoggoths that slumber and wait for a foolish explorer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Despot The Reghed nomads who stalk the tundra and the Ten-Towners who keep civilization alive are so concerned with day-to-day survival that they typically pay little heed to the evil forces
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Despot The Reghed nomads who stalk the tundra and the Ten-Towners who keep civilization alive are so concerned with day-to-day survival that they typically pay little heed to the evil forces
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
, in the form of our Cormanthan brethren. They have been warmly welcomed into Evereska, but some of our people are concerned that so many new residents will disrupt the peace and balance we’ve thus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
, in the form of our Cormanthan brethren. They have been warmly welcomed into Evereska, but some of our people are concerned that so many new residents will disrupt the peace and balance we’ve thus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and to become a leader myself.
d6 Flaw
1 I’m overly concerned with following established procedures and protocols.
2 I’m obsessed with conspiracy theories and worried about secret
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and to become a leader myself.
d6 Flaw
1 I’m overly concerned with following established procedures and protocols.
2 I’m obsessed with conspiracy theories and worried about secret
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Talavar or failed to release him from his cage, Telemy Hill is merely the next stop on their journey. Telemy Hill is an ancient fey entity, a sentient hill that travels throughout the Feywild and even to
Jangle Jingle Jangle knows that Telemy Hill is well defended, so she’s not concerned about her own well-being at the moment. However, she happily accepts any or all of the following as payment for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
kill Klarg in area 8, promising to release Sildar when they bring back the bugbear’s head. Sildar groggily warns the characters that they shouldn’t trust the goblin, and he’s right. If the characters
Waterdeep. He is an agent of the Lords’ Alliance, a group of allied political powers concerned with mutual security and prosperity. Members of the order ensure the safety of cities and other settlements
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Talavar or failed to release him from his cage, Telemy Hill is merely the next stop on their journey. Telemy Hill is an ancient fey entity, a sentient hill that travels throughout the Feywild and even to
Jangle Jingle Jangle knows that Telemy Hill is well defended, so she’s not concerned about her own well-being at the moment. However, she happily accepts any or all of the following as payment for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
that the monks themselves do not fear death. Most of the order’s members are either scholars who share mutual fascination with death and dying or clergy who worship one of the deities concerned with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
facility within the Mournland. If this knowledge could be recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
facility within the Mournland. If this knowledge could be recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
that the monks themselves do not fear death. Most of the order’s members are either scholars who share mutual fascination with death and dying or clergy who worship one of the deities concerned with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
kill Klarg in area 8, promising to release Sildar when they bring back the bugbear’s head. Sildar groggily warns the characters that they shouldn’t trust the goblin, and he’s right. If the characters
Waterdeep. He is an agent of the Lords’ Alliance, a group of allied political powers concerned with mutual security and prosperity. Members of the order ensure the safety of cities and other settlements
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to