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Returning 35 results for 'concerned returner gifted to have require'.
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Monsters
Journeys through the Radiant Citadel
Magic Resistance. The pari has advantage on saving throws against spells and other magical effects.
Unusual Nature. The pari doesn’t require food, drink, or sleep.Multiattack. The
: detect evil and good
2/day each: cure wounds (as a 6th-level spell), lesser restoration
1/day each: commune (as an action), dispel evil and goodA pari is an angelic harbinger gifted with foresight
Monsters
Spelljammer: Adventures in Space
chain.
Unusual Nature. The elf doesn’t require sleep.Multiattack. The elf makes two Scimitar attacks and uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5;{"diceNotation
Intelligence as the spellcasting ability:
1/day each: fly, mislead, sendingAn astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
past identities. The effect is permanent and irreversible. Various loose ends are addressed in the sections that follow. Some of the events described in these sections require the characters’ involvement, while others can play out in their absence.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
past identities. The effect is permanent and irreversible. Various loose ends are addressed in the sections that follow. Some of the events described in these sections require the characters’ involvement, while others can play out in their absence.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
magic can’t put it to sleep.
Special Equipment. The elf wears a suit of elven chain.
Unusual Nature. The elf doesn’t require sleep.
Actions
Multiattack. The elf makes two Scimitar attacks and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
magic can’t put it to sleep.
Special Equipment. The elf wears a suit of elven chain.
Unusual Nature. The elf doesn’t require sleep.
Actions
Multiattack. The elf makes two Scimitar attacks and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
such, whispers among the servants of other gods claim that there might be a way to piece the fractured god back together. Doing so would require an incredible feat, though, likely involving the
when groups rose to oppose him. After one such defeat, the warrior was so filled with wrath that he murdered his entire village in Mogis’s name. The god, delighted by this display, gifted the warrior
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
such, whispers among the servants of other gods claim that there might be a way to piece the fractured god back together. Doing so would require an incredible feat, though, likely involving the
when groups rose to oppose him. After one such defeat, the warrior was so filled with wrath that he murdered his entire village in Mogis’s name. The god, delighted by this display, gifted the warrior
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
destroyed or disgraced houses. Gifted with a sharp mind, a sense of humor, puissant skill with a blade, and a wealth of useful magic items, Jarlaxle infiltrated the city of Luskan, brought a kind of order
succeed instead.
Master Attuner. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.
Sneak Attack (1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
destroyed or disgraced houses. Gifted with a sharp mind, a sense of humor, puissant skill with a blade, and a wealth of useful magic items, Jarlaxle infiltrated the city of Luskan, brought a kind of order
succeed instead.
Master Attuner. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.
Sneak Attack (1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
of joining the fight against Vecna. Alustriel or Tasha might join particularly persuasive characters in their pursuit of Vecna, but this will require significant effort on your part and might make the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
of joining the fight against Vecna. Alustriel or Tasha might join particularly persuasive characters in their pursuit of Vecna, but this will require significant effort on your part and might make the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
at all times. Gifted with a wry wit and a witch’s cackle of a laugh, Vinique mimics the happy cries of small children and the screams of a dying man to frighten intruders. Personality Trait. “Once I
trust and friendship of the wereravens should require good roleplaying, and it could take days, weeks, or months for members of the Scarlet Sash to trust any characters enough to welcome them into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
at all times. Gifted with a wry wit and a witch’s cackle of a laugh, Vinique mimics the happy cries of small children and the screams of a dying man to frighten intruders. Personality Trait. “Once I
trust and friendship of the wereravens should require good roleplaying, and it could take days, weeks, or months for members of the Scarlet Sash to trust any characters enough to welcome them into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
cistern (area C22). C8. Speaker’s Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
cistern (area C22). C8. Speaker’s Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hunter on the prowl finds prey and isn’t concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee’s yell. Gnoll Hunter
Medium humanoid
doesn’t require air, food, drink, or sleep. I heard a warlock sought to magically turn the last witherlings of a destroyed gnoll war band into his own strike force against foes. That worked well until
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
key to each one’s destruction will require time and expensive research. There’s a 10 percent chance that any one of these phylacteries would be destroyed by hurling it into the lava. Mist Gate The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hunter on the prowl finds prey and isn’t concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee’s yell. Gnoll Hunter
Medium humanoid
doesn’t require air, food, drink, or sleep. I heard a warlock sought to magically turn the last witherlings of a destroyed gnoll war band into his own strike force against foes. That worked well until
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
key to each one’s destruction will require time and expensive research. There’s a 10 percent chance that any one of these phylacteries would be destroyed by hurling it into the lava. Mist Gate The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
activities of dragonmarked families and heirs. Prophetic Dragonsight. Most agents of the Chamber assume the Draconic Prophecy is concerned only with the unfolding of possible futures on Eberron. A
Inheritors of the First World might seem unattainable; at the very least, achieving it would almost certainly require the intervention of both Bahamut and Tiamat. But they would be opposed by the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
activities of dragonmarked families and heirs. Prophetic Dragonsight. Most agents of the Chamber assume the Draconic Prophecy is concerned only with the unfolding of possible futures on Eberron. A
Inheritors of the First World might seem unattainable; at the very least, achieving it would almost certainly require the intervention of both Bahamut and Tiamat. But they would be opposed by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eliander uses this cell to conduct meetings that require the utmost secrecy. The jail is used to hold prisoners with sentences of up to a year, but those facing longer terms or sentenced to hard labor are
netted him enough loot to open a business. The increased presence of law enforcement in Saltmarsh has him on edge, and he is concerned that his involvement in the heist will emerge. In the meantime, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eliander uses this cell to conduct meetings that require the utmost secrecy. The jail is used to hold prisoners with sentences of up to a year, but those facing longer terms or sentenced to hard labor are
netted him enough loot to open a business. The increased presence of law enforcement in Saltmarsh has him on edge, and he is concerned that his involvement in the heist will emerge. In the meantime, he
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
at the start of the golem’s next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature. The golem doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
at the start of the golem’s next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature. The golem doesn’t require air, food, drink, or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
your spellcasting ability modifier for the attack and damage rolls instead of using Strength or Dexterity. Attacks made with this weapon don’t require ammunition, and if you throw the weapon as part
control over up to four creatures you have animated with this spell rather than animating a new creature. Additionally, casting this spell in this manner doesn’t require spell components with a GP cost